dm_karma by ramza

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Map Description

This is my first dm map that i'm intending to release to the community. I have designed maps for HL1 SP, but only for personal use. This is just an early stage of what the map will look like after a few days of work. Dont mind the lighting I just stuck some lights in there to get an idea of what it'll look like in-game. I may enter it into the valve DM competition if im satisifed with it.

Discussion

Posted by mike-o on Fri Dec 17th 2004 at 12:40am

Doesnt look bad. Add some more advanced burshwork, its mostly just props now. Also, alot of people (including myself) are getting sick of blowed up cars.
Posted by JacK on Thu Dec 16th 2004 at 5:01pm

Really nice, what does that ground texture do up under the roof anyway :P
Posted by RabidMonkey777 on Thu Dec 16th 2004 at 4:02pm

Your pipes look fairly low-poly as well - Make them 16 sided or something, you've got more engine power to work with.
Posted by Vassago5kft on Thu Dec 16th 2004 at 3:36pm

Agreed. Although the enviornment itself looks very good, the lighting is knocking it down a lot. Try throwing in some color variance in the lighting, as well as more contrast in the lighting itself. When I first looked at the pics, I thought it was rendering at fullbright. It's just too washed out right now.
Posted by Vash on Thu Dec 16th 2004 at 2:27pm

This is some good work. Fix up the lighting and add a bit more detail in some areas, and it'll be a great Deathmatch map :).