This is my Tribute to HL2.
(inspired by DvS's dm_agora (click))
A space-located map completely made of displacement maps. Very fast Deathmatch ... !
I just made have a compile with different perfomance improvments which took 52 hours to compile ... non of the improvements worked ... so i'll just add some more occuluders and then the map will be released !
BETA RELEASE:
Map has still some bugs (cubemap-placement/performance/weapon-placing) but here is Beta one to for you guys to play around with it ...
Textures are horror to align on displacementmaps ... because the brush is sometimes streched and the texture with it ... and there is nothing i can do about it ...
only bruhswork ... but the faces have been transformed into displacement maps ... and those have been subdivided ... and that gives you this smooth effect ... try it ... it's new in source !
(normally it's used to make smooth terrain ... )
Posted by mrnielsen on
Thu Jan 27th 2005 at 12:33pm
Thats not done in hammer, is it? how do you get it that smooth?
Thank you.I actually like what you have going here. The floating space platform has always been entertaining when done correctly.Nice visuals throughout. I do agree the map needs to be bigger. Perhaps some interior architechture such as a couple of winding hallways around the perimiter would be a nice touch. I will be running the map occasionally at the Diners server if you don't mind.
Look forward to the next version!
Yah the problem is on my side Lep. I did'nt have winzip configured to show root directories, I think I got it solved now.
Well I got it to work fine- as theres a materials and maps directory included, it's pretty obvious that you just need to unzip to your hl2mp folder! It looks great, loving the metal edges of the dismaps, though the '2' needs some clip brushes to help you climb over it. The other problem is basically with this style of map- it's so easy to fall off the edge and die if you stop paying attention for a second, or run backwards/sideways... Also maybe have a few more asteroids floating around for rockets to hit, and to help the occasional falling person out? But definitely geared towards l337 4-player games :wink: