dm_tribute by mfg

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This is my Tribute to HL2.
(inspired by DvS's dm_agora (click))

A space-located map completely made of displacement maps. Very fast Deathmatch ... !

I just made have a compile with different perfomance improvments which took 52 hours to compile ... non of the improvements worked ... so i'll just add some more occuluders and then the map will be released !

BETA RELEASE:
Map has still some bugs (cubemap-placement/performance/weapon-placing) but here is Beta one to for you guys to play around with it ...

Discussion

Posted by mfg on Fri Jan 28th 2005 at 8:56am
[Author]

Textures are horror to align on displacementmaps ... because the brush is sometimes streched and the texture with it ... and there is nothing i can do about it ... :(
Posted by 2dmin on Fri Jan 28th 2005 at 6:11am

Yeah mfg, I just thought some of the texturing on a couple of the platforms could have been aligned a bit better, but it's fine as it is

starts chanting release release release so I can distribute it to everrrrrrrryone
Posted by mfg on Thu Jan 27th 2005 at 8:20pm
[Author]

It's completely done in Hammer,

only bruhswork ... but the faces have been transformed into displacement maps ... and those have been subdivided ... and that gives you this smooth effect ... try it ... it's new in source !

(normally it's used to make smooth terrain ... )
Posted by mrnielsen on Thu Jan 27th 2005 at 12:33pm

Thats not done in hammer, is it? how do you get it that smooth?
Posted by TMA-2 on Wed Jan 26th 2005 at 10:13pm

That's some really smooth brushwork, if that was all done in Hammer. Well, even if it wasn't, it's really nice. Good job.
Posted by mfg on Mon Jan 24th 2005 at 4:20pm
[Author]

I will be running the map occasionally at the Diners server if you don't mind.
i'd love to see that map on some hl?dm servers ... maybe you can send
me the ip so i can watch this server and join it to play it with others
!
Posted by Juim on Mon Jan 24th 2005 at 2:25pm

Thank you.I actually like what you have going here. The floating space platform has always been entertaining when done correctly.Nice visuals throughout. I do agree the map needs to be bigger. Perhaps some interior architechture such as a couple of winding hallways around the perimiter would be a nice touch. I will be running the map occasionally at the Diners server if you don't mind.

Look forward to the next version!

Yah the problem is on my side Lep. I did'nt have winzip configured to show root directories, I think I got it solved now.
Posted by Leperous on Mon Jan 24th 2005 at 2:22pm

Well I got it to work fine- as theres a materials and maps directory included, it's pretty obvious that you just need to unzip to your hl2mp folder! It looks great, loving the metal edges of the dismaps, though the '2' needs some clip brushes to help you climb over it. The other problem is basically with this style of map- it's so easy to fall off the edge and die if you stop paying attention for a second, or run backwards/sideways... Also maybe have a few more asteroids floating around for rockets to hit, and to help the occasional falling person out? But definitely geared towards l337 4-player games :wink:
Posted by mfg on Mon Jan 24th 2005 at 2:07pm
[Author]

well, the zip contains a correct directory structure ... you have to
extract the folders into your "...\half-life 2 deathmatch\hl2mp"
directory.

the skybox files are supposed to be in the "...\half-life 2 deathmatch\hl2mp\materials\skybox" folder ...

i'm sorry that i forget to write a readme ... :sad:
Posted by Dark|Killer on Mon Jan 24th 2005 at 1:17pm

I love the architure dude, i wonder how did u do that...very nice map, keep up the good work buddy