dm_mortiza by yesukai

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Had an idea for an indoor map lit entirely by a single light_env. This means tall cielings with slots in them to allow light downward.

Currently, the basic layout is done. There are three levels. Playtesting has produced acceptable reviews, however, I have not had the opportunity to test with more then 3 people. I used half a million HINT brushes to improve performance as well.

Performance seems to be stable, so now I think I'm going to have to worry about redoing the displacments around the top. It just looks too boxy.

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