DM_Cathedral by FatStrings

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Map Description

this is just a portion of a project I'm working on with Nickelplate and Baron Von Snickers. This is a large metal cathedral and when it's finished, because it will be, it will be my first completed project so I would like all the help I can get.

Discussion

Posted by FatStrings on Tue Jan 30th 2007 at 7:29pm
[Author]

will do thanks stadric
Posted by Stadric on Tue Jan 30th 2007 at 4:06am

Stadric's 5-second cubemap tutorial:
  • place cubmap
  • build cubemap (type 'buildcubemaps' in console)
It's just that easy! :biggrin:

The architecture looks very good, but you'll definitely want those pillars to be models in the finished product. The brush-work in the front you'll probably want as a texture in the finished product, too.
Posted by FatStrings on Tue Jan 30th 2007 at 1:24am
[Author]

I'm experimenting with the cubemaps, it's something I have no experience in so it's going slow
Posted by reaper47 on Mon Jan 29th 2007 at 4:59pm

The whole ceiling parts and columns have some interesting brushwork. As well as the outside. But the floor looks very boring in comparison. Considering that the player always looks where he's walking, the floor should have more interestingness to it.

Also all the reflecting surfaces require better cubemap placing. It looks like cubemaps aren't even built.