Forage - Survival by RabidMonkey777

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Map Info

  • 1 rating
  • 12690 views
  • 3102 downloads
  • added Sat Dec 19th 2009
  • updated Sun Oct 26th 2025
  • more content for: Left 4 Dead

Map Description

Forage is an open map for Left 4 Dead's survival game mode. My intentions were to provide a space that gives players options so that they may develop a defense strategy amongst themselves that fits their play style, rather than force them into one or two specific strategies or areas to defend.

The current revision is beta 6; any feedback is appreciated!

Discussion

Posted by RabidMonkey777 on Fri Feb 5th 2010 at 11:03pm
[Author]

Thanks for the feedback! I'm looking at porting this over to scavenge for L4D2; I think the open-ended design should be well-suited for scavenge gameplay.

My thoughts behind the house were to make it cluttered in contrast to the open area of the street and yard - through some early tests I noticed it's pretty easy to run around outside and kill the tanks/special infected, but without a solid plan of action players tend to get swamped by the hordes, either after killing the tanks or trying to fight them off. The house played just the opposite - players seemed to kill the regular infected easily from multiple spots within the house, but had a harder time fighting off the tank because it's a lot more confined. I have a few small things with the nav graph to fix and want to release a new version alongside the L4D2 version; I'll take a look at the pathways inside of the house and see if I can't clear them up abit more to encourage easier mobility for people who want to hide inside.
Posted by Riven on Sat Jan 16th 2010 at 6:18am

I played this map with bots, and it was truly a lot of fun. The amount of detail is quite professional looking, very nice Valve quality level which is to be expected of you knowing your reputation.

Glad you decided to post it here on the Pit. :D

I don't recall running into any showstopper bugs, It seemed to play rather well. I was angst about getting caught up on any of the props in the house when the tanks would come. The house basement felt the most safe, but probably the worst space to fight 'in' simply because of all the clutter.

Overall, I think you accomplished the feel quite well. I would love to see an extended version of this in L4D2 as a scavenge map :hee:

A very nice addition for L4D.