Posted by
Riven on
Thu May 6th 2010 at 4:01pm
Wow, this is a pretty rock-solid map. It's well constructed and looks nice. Judging from the screenshots, I'd thought I'd get bored of the similar stone texture pallet, but I changed my mind as soon as I loaded it up.
In fact, the attention to texture choice and lighting is really what makes this map so impressive. I love where the trim textures help out to transition to the next surface type. And the HDR lighting was definitely tweaked to perfection. really makes for a nice subtle difference when moving through the corridors and then finally outside.
The gameplay feels like an old Quake map, curving tall corridors, and ledges everywhere. There's one spot where the charging unit is way above the player's head. I was still able to reach it by jumping directly under it and pressing my use key, but there must be some pr0 move I'm not savvy to to allow players to reach it effortlessly. This map is made for the hl2dm-university site and fits the bill quite accordingly. This map feels like it was done by a very experienced mapper. Nice custom models and textures too, btw!
Overall, I'd say again, this is a very solid map for any server rotation.