Depths Collideing _ctf by Y2kBen_2000

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Map Description

Personal Map Id: HLTF002

Sorry, but currently this map is sitting on my computer just waiting for me to finish. The map has become so large that my computer may not be able to compile it properly. So, I will attempt to create 2 versions; small and large.

This map is coming out great, it'll be a great brawl-fest.
The map includes a big death deffying split down the center.

Players spawn in a spawn room neiboring the enemies spawn room. Players will be able to see through a cage into the enemies spawn points. From here players will have the opportunity to choose whether to go to the crevas, toxic pit, or their flag room.

The toxic pit is a seperate underground location ment to enlarge the map and provide chokepoints and alternative routes. The underground location contains a single long, winding bridge extending over a pit of toxic waste, barricades for protection, and extra spawn points.

The flag rooms consist of seperate teleportation areas to which the enemy team must wind their way through tunnels of a toxic waste polluted sewer.

This will be a large winding map to ensure many opportuninties of ambush and escape. Hopefully it will be a pleasure to many. Not the best map out there, but should provide some comfort to those curious.

**Update**
The screenshots are of the beta map. The map has yet to be lit