[map] Necropolis: Mausoleum

[map] Necropolis: Mausoleum

Re: [map] Necropolis: Mausoleum Posted by darkphoenix on Mon Mar 6th 2006 at 1:03am
darkphoenix
17 posts
Posted 2006-03-06 1:03am
17 posts 72 snarkmarks Registered: May 16th 2005 Location: Australia
This is a a discussion topic for the map "Necropolis: Mausoleum" by darkphoenix which can be found here

Map description:

In a remote region of the Tibetan plateau, nestled amongst the mountains of the Kailash Range, lies an ancient necropolis whose very existence raises questions which shake the foundations of our knowledge of early civilisations. Although only small, this pyramid shows undeniable aspects of both Egyptian and Incan influence. Details are still sketchy, however, for both teams sent to investigate seem to have disappeared without a trace.

The original design concept for this level was somewhat larger; ultimately it began to push at the limits of Half-Life's game engine, and its playability began to suffer as a result of its size, so I made the decision to split it into two. Soon thereafter, "two" became "three".

Necropolis: Mausoleum is the first to be released; the others should follow "soon".

Warning/apology: As with my previous levels, I got a little carried away with the scope of Mausoleum and built a level which perhaps isn't well suited to the HL engine. In particular, r_speeds are quite high (approaching 3000 in some areas.) Consequently this level is a bit of a hog, and it won't play properly under HL's software display driver. It runs fine on a 2GHz Celeron with OpenGL. You have been warned!

Map screenshots:
Loading embedded content: Map #2501
Re: [map] Necropolis: Mausoleum Posted by Addicted to Morphine on Mon Mar 6th 2006 at 1:09am
Posted 2006-03-06 1:09am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
darkphoenix said:
Warning/apology: As with my previous levels, I got a little carried away with the scope of Mausoleum and built a level which perhaps isn't well suited to the HL engine. In particular, r_speeds are quite high (approaching 3000 in some areas.) Consequently this level is a bit of a hog, and it won't play properly under HL's software display driver. It runs fine on a 2GHz Celeron with OpenGL. You have been warned!
Sounds like someone is ready to make the leap to Source :)

It reminds me of Serious Sam. Is it just that one area?