[map] dm_colossus

[map] dm_colossus

Re: [map] dm_colossus Posted by Murdoc on Fri May 19th 2006 at 9:55pm
Murdoc
16 posts
Posted 2006-05-19 9:55pm
Murdoc
member
16 posts 32 snarkmarks Registered: Mar 7th 2005 Occupation: Videographer Location: United States
This is a a discussion topic for the map "dm_colossus" by Murdoc which can be found here

Map description:

This is a map I have been working on here and there for alittle bit. Im still a novice when it comes to map making and i really struggle with good lighting. The original idea for the map was a throw back to the original Halo without remaking one of their maps. I use alot of incline plains and the map is in essance semetrical. I took the jump pad idea from Halo 2 and built a small map with some interesting look and quick acces to any part of the map relatively quickly. Hope you enjoy it. All constructive criticism is welcome.

I recently added more geometry to the greater hallways (pillars) to help add cover in such vulnerable areas. All I have to do now is a little more work on the Geometry of the map. To help seperate the feeling of each sides. So the player knows where they are at at all times. Then I will work on the most dreaded part of my map making experience... the lighting. Then I will work on tactial geometry (places in the map that allow the players movement from one area to the next in a non orthadox way ussually requiring skill) and then system optimization.

Thank you everyone who helped me with the testing and the constuctive critisism.

NEW SCREENS WILL NOT MATCH THE CURRENT .BSP

Map screenshots:
Loading embedded content: Map #2540