16 posts32 snarkmarksRegistered:
Mar 7th 2005
Occupation: VideographerLocation: United States
This is a a discussion topic for the map "dm_colossus" by Murdoc which can be found here
Map description:
This is a map I have been working on here and there for alittle bit. Im still a novice when it comes to map making and i really struggle with good lighting. The original idea for the map was a throw back to the original Halo without remaking one of their maps. I use alot of incline plains and the map is in essance semetrical. I took the jump pad idea from Halo 2 and built a small map with some interesting look and quick acces to any part of the map relatively quickly. Hope you enjoy it. All constructive criticism is welcome.
I recently added more geometry to the greater hallways (pillars) to help add cover in such vulnerable areas. All I have to do now is a little more work on the Geometry of the map. To help seperate the feeling of each sides. So the player knows where they are at at all times. Then I will work on the most dreaded part of my map making experience... the lighting. Then I will work on tactial geometry (places in the map that allow the players movement from one area to the next in a non orthadox way ussually requiring skill) and then system optimization.
Thank you everyone who helped me with the testing and the constuctive critisism.