2 posts10 snarkmarksRegistered:
Jun 14th 2006
Occupation: Map making :DLocation: Sweden
This is a a discussion topic for the map "de_morningcastle" by SleipneR which can be found here
Map description:
Well this is my first map as you all can see i guess..
Not really that good made and i kind of rushed it a bit because of
many reasons ( private once) but i finally got it up and i did it mostly for comments so i can learn more of my mistakes
Thanks!
-SleipneR
Map screenshots:
Loading embedded content: Map #2586
Re: [map] de_morningcastle
Posted by reaper47 on
Fri Jun 16th 2006 at 10:33pm
2827 posts1921 snarkmarksRegistered:
Feb 16th 2005
Location: Austria
Hmm, for a CS map this looks way too artificial. Try coming up with a more consistent, vivid theme for your next map. The layout is typical for a first map. Essentially a big box (a big cylinder in this case) and a very symmetrical layout. Make sure you have at least 2 or 3 comletely seperate areas in your map instead of having one big building in the middle. Avoid symmetrical parts from the beginning (try drawing a quick sketch of the layout before you start building on the computer).
Also the whole thing is pretty dark. Always imagine how it would be to play this map at a bright day with sunlight mirroring on the screen. Otherwise players will avoid it.
You chose one of the most difficult architectural bits you can do in Hammer: rounded walls. Please tell me the battlements are func_details. Be careful with brush architecture so detailed! There's one thing I can't complain about: you don't use boring, right angled walls. In fact maybe try to simplify your architecture the next time and pay more attention to textures and look at photos of real world locations to make it look more solid and natural.
Sry for the lack of positve feedback, this is a nice map for a first attempt but there's much to consider. You should have seen my first maps
Welcome to the Snarkpit!
Re: [map] de_morningcastle
Posted by SleipneR on
Sat Jun 17th 2006 at 7:44am