[map] dm_necessity

[map] dm_necessity

Re: [map] dm_necessity Posted by Plutonic on Sat Nov 18th 2006 at 8:17pm
Plutonic
1 post
Posted 2006-11-18 8:17pm
Plutonic
member
1 post 260 snarkmarks Registered: Jan 9th 2005 Location: Australia
This is a a discussion topic for the map "dm_necessity" by Plutonic which can be found here

Map description:

In the oppressed City17, abandoned train terminals offer refuge from the domination of the Combine. By necessity, decayed structures and detritus of the past will be used as cover in a last-ditch battle for survival.

This highly connected map provides a combination of close-quarters and semi-open combat with z-axis potential. It is intended for 2-6 players.

Map screenshots:
Loading embedded content: Map #2604
Re: [map] dm_necessity Posted by reaper47 on Tue Feb 12th 2008 at 8:56pm
reaper47
2827 posts
Posted 2008-02-12 8:56pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
A very nice, surprisingly small and dense map with quite a few interesting spots. Layout is near-perfect and climbing up that huge train car feels great. Maybe the RPG is a little to easy to get. Also you can enter a vent which I don't think is supposed to be entered because of the nodraw texturing inside.

The brushwork is very solid and looks great in most places. Maybe the wall details could be a little finer, they are a bit too big, rectangular and blocky for a HL2DM map. As I said earlier, there might be too many too similar tile-textures which do not fit to each other very well IMO.

The map could handle more physics props. Especially since some of the available ones are a little dissatisfying (the blue bench doesn't seem to fly around quite the way it should, for example).

Anyway. Very solid map. Recommendable for those looking for a smaller map for fast frags and good movement.