[map] KotH_Twisted

[map] KotH_Twisted

Re: [map] KotH_Twisted Posted by Y2kBen_2000 on Thu Oct 16th 2008 at 11:45pm
Y2kBen_2000
167 posts
Posted 2008-10-16 11:45pm
167 posts 256 snarkmarks Registered: Apr 5th 2004 Occupation: Student: Game Simulation Programming Location: Texas
This is a a discussion topic for the map "KotH_Twisted" by Y2kBen_2000 which can be found here

Map description:

Updated! Enjoy this new, bug-free (I think) version of Twisted. Version 4, now with a sky and no spawning into an enemy's base.

Been a while since I've been here, but I'm still alive. (Cue Portal credits)

Twisted is a cell shaded style King of the Hill style map. (Cell shaded so that I could get the idea on the web faster)

Gameplay:

Each team has a timer pre-set to ten minutes, when a team captures "The Hill" the corresponding timer is activated. The time pauses when the opposing team captures "The Hill" as well as the opposing teams timer starts.

Each teams timer never resets until one team wins the round; thus, the team how holds the hill for a combined total of ten minutes will win. (This goes along the ideas set by Valve about insuring games will not last an excessive amount of time.)

This build would have been done sooner, but I overloaded vbis in the process and had to painstakingly remove many brushes.

Your comments are appreciated and may be helpful in future maps, but adding more architecture on this map is out of the question.

Please note: The map is hosted at MegaUpload, so you will go through a portal ad page.

Map screenshots:
Loading embedded content: Map #3022