[map] tdm_warlock

[map] tdm_warlock

Re: [map] tdm_warlock Posted by [EYE] Valar on Mon Mar 17th 2008 at 8:05pm
[EYE] Valar
3 posts
Posted 2008-03-17 8:05pm
3 posts 30 snarkmarks Registered: Mar 17th 2008 Occupation: Musician / Software
This is a a discussion topic for the map "tdm_warlock" by [EYE] Valar which can be found here

Map description:

dm_warlock / tdm_warlock

Download (BZ2) @ http://eyeclan.net/eyeden/hl2mp/maps/dm_warlock.bsp.bz2
Download (BZ2) @ http://eyeclan.net/eyeden/hl2mp/maps/tdm_warlock.bsp.bz2

Warlock (available is two versions: a dm and a team dm) is a fast paces computational map suited for 2vs2/3vs3 matches. Layout is sort of a medieval castle/fortress with many curved walls and turns as gameplay is a mixture of leveled areas, hilly spots, ramps, corridors, crevices and catwalks. Map features one RPG controlled area and one 357 magnum controlled area.

The DM version is a more pub oriented map with more pickups and basically?well?easier to survive J . The TDM version is much tougher and more oriented towards competitive gameplay.

tdm_warlock can be played @ 66.55.158.70:27015 [EYE] Clan - PuB

Map screenshots:
Loading embedded content: Map #3084
Re: [map] tdm_warlock Posted by reaper47 on Thu Mar 20th 2008 at 7:32pm
reaper47
2827 posts
Posted 2008-03-20 7:32pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Hmm, interesting you're specifically doing this for tdm. Are there any specific entity settings you're using for a tdm map or is it just generally more tweaked for this type of play?

Visually, I like it, reminds me of dm_lostvillage. Unfortunately, it's a little blocky and has a very homogeneous, brownish look to it as well. Not bad at all, though.