[map] cp_waterfall_v2

[map] cp_waterfall_v2

Re: [map] cp_waterfall_v2 Posted by DEAD on Tue Oct 7th 2008 at 12:49pm
DEAD
5 posts
Posted 2008-10-07 12:49pm
DEAD
member
5 posts 51 snarkmarks Registered: Aug 5th 2008 Location: Russian
This is a a discussion topic for the map "cp_waterfall_v2" by DEAD which can be found here

Map description:

All Three Conrol Points in 1 round.
Blue team wins by capturing all three Control Points before the time runs out. Red team wins by preventing point C.

Change Log v1 => v2

1. Added Mountains vertexs
2. Added Delay 7 seconds. Opening gates, after capture Control Point "A"
3. Added 1 small medkit on Control point "B"
4. Added base model on Control point "C"
5. Slowed waterfall
7. And other ...

Map screenshots:
Loading embedded content: Map #3169