Re: [article] Waterfalls
Posted by blu_chze on
Tue Sep 16th 2003 at 5:02am
112 posts
61 snarkmarks
Registered:
Sep 2nd 2003
Occupation: Student
Location: Perth, West Australia
good tut- do maps sporting this have different trigger_push speeds for shallower sections when compared with deeper sections or are they all the same(that is realism)?
Re: [article] Waterfalls
Posted by Dred_furst on
Sun Sep 21st 2003 at 9:48am
455 posts
135 snarkmarks
Registered:
Sep 3rd 2003
Location: UK
thanks, i wanted a waterfall, but couldnt work out how to make the thing scroll,but this has helped greatly