[article] Bounce Pads

[article] Bounce Pads

Re: [article] Bounce Pads Posted by Leperous on Wed May 12th 2004 at 7:08pm
Leperous
3382 posts
Posted 2004-05-12 7:08pm
Leperous
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
This is a discussion topic for the article "Bounce Pads" by Leperous which can be found here

Article description:

Create a floor-hugging xen push pad, as seen in 'Bounce'
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Re: [article] Bounce Pads Posted by Leperous on Wed May 12th 2004 at 7:09pm
Leperous
3382 posts
Posted 2004-05-12 7:09pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Tutorial updated. The key is really to have a trigger_push acting upwards, so it fires the player into the air when they jump into it or are forced into it by the func_door underneath.
Re: [article] Bounce Pads Posted by Foxpup on Wed Dec 1st 2004 at 8:38am
Foxpup
380 posts
Posted 2004-12-01 8:38am
Foxpup
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380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
I have no idea way, but trigger_push and negative gravity won't make the player go up until they are given a tiny push, like the player jumping or a func_door or func_plat.