[article] Basic Texture Lighting

[article] Basic Texture Lighting

Re: [article] Basic Texture Lighting Posted by R@lph VViggum on Wed Dec 10th 2003 at 12:40pm
R@lph VViggum
156 posts
Posted 2003-12-10 12:40pm
156 posts 211 snarkmarks Registered: Jun 11th 2003 Occupation: Level Designer Location: Illinois
This is a discussion topic for the article "Basic Texture Lighting" by R@lph VViggum which can be found here

Article description:

It's easier and better than the light entity!
Loading embedded content: Article #47
Re: [article] Basic Texture Lighting Posted by BlueSteel on Thu Dec 11th 2003 at 3:35pm
BlueSteel
9 posts
Posted 2003-12-11 3:35pm
9 posts 1 snarkmarks Registered: Aug 30th 2003 Occupation: Very busy Alien Location: Outer Space
Very useful, but nothing is perfect ;)
Re: [article] Basic Texture Lighting Posted by Raven99 on Wed Dec 17th 2003 at 3:50am
Raven99
10 posts
Posted 2003-12-17 3:50am
Raven99
member
10 posts 1 snarkmarks Registered: Jun 13th 2003 Location: Toronto, Canada
Excellent tutorial, cookies for you ralph!
Re: [article] Basic Texture Lighting Posted by Hugh on Sat Dec 20th 2003 at 10:23pm
Hugh
900 posts
Posted 2003-12-20 10:23pm
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Helpful tutorial, but no, texture lighting isn't always better. When they make texture spotlights, I'll retract this statement. :)
Re: [article] Basic Texture Lighting Posted by asterix_vader on Wed Dec 24th 2003 at 10:29pm
asterix_vader
494 posts
Posted 2003-12-24 10:29pm
494 posts 49 snarkmarks Registered: Aug 29th 2003 Occupation: Trying to find one Location: Peru
wow! I didn't know it, but it isn't the best way to illuminate your map.
Re: [article] Basic Texture Lighting Posted by Skeletor on Mon Jan 5th 2004 at 1:25am
Skeletor
312 posts
Posted 2004-01-05 1:25am
Skeletor
member
312 posts 41 snarkmarks Registered: Dec 28th 2003 Occupation: Student Location: California
Great tutorial! Using texture lighting made my box rooms look like pieces of art!!
Re: [article] Basic Texture Lighting Posted by RadBrad on Thu Jan 8th 2004 at 3:55am
RadBrad
5 posts
Posted 2004-01-08 3:55am
RadBrad
member
5 posts 1 snarkmarks Registered: Oct 7th 2003
While it seems basic to the advanced mappers, this will finally take me to the next level. I've been avoiding creating situations where textured lighting made sense because I couldn't get them to function as lights.

It was pissing me off. ;) Thanks!!
Re: [article] Basic Texture Lighting Posted by 7dk2h4md720ih on Sun Jan 18th 2004 at 8:25pm
7dk2h4md720ih
1976 posts
Posted 2004-01-18 8:25pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Good tutorial bud. You should add a list to the end of other things that cast light, like computer screens etc.
Re: [article] Basic Texture Lighting Posted by chickenfist on Wed Oct 5th 2005 at 6:56pm
chickenfist
1 post
Posted 2005-10-05 6:56pm
1 post 0 snarkmarks Registered: Jun 6th 2005 Location: Sweden
For easier editing of the lights.rad file:
http://www.crazymoocow.net/index.php?page=software