[article] Multi_managers

[article] Multi_managers

Re: [article] Multi_managers Posted by JFry on Wed Jun 23rd 2004 at 3:25pm
JFry
369 posts
Posted 2004-06-23 3:25pm
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
This is a discussion topic for the article "Multi_managers" by JFry which can be found here

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Re: [article] Multi_managers Posted by matt on Sat Jul 17th 2004 at 3:02pm
matt
1100 posts
Posted 2004-07-17 3:02pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Cool, I always wondered what they did. Very good tut, I have one in my map now, which makes the whole thing work better and look more natural (due to the timing)
Re: [article] Multi_managers Posted by Foxpup on Wed Dec 22nd 2004 at 4:44am
Foxpup
380 posts
Posted 2004-12-22 4:44am
Foxpup
member
380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
If you select the flag in the top-left corner of the flags tab the multi_manager can trigger itself in an infinite loop. Otherwise, if a multi_manager triggers itself, nothing happens. ie targetname=whatever whatever=10 to repeat every ten seconds.
And yes, I know that flag has no text next to it, but it still works.
Re: [article] Multi_managers Posted by Le Chief on Fri Aug 25th 2006 at 12:57pm
Le Chief
2605 posts
Posted 2006-08-25 12:57pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
You people are all cool. I swear