Re: [article] Specular Bumpmapping with the Source Engine
Posted by The Mighty Atom on
Mon Dec 13th 2004 at 5:41pm
22 posts
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Jul 28th 2004
Occupation: Student
Location: Netherlands
DJEEZZ!!
I still can't get it appear in Hammer!!! WTF!!
Are you sure you didn't missed anything, and are you sure you did every handling in the right order?
Re: [article] Specular Bumpmapping with the Source Engine
Posted by Nanodeath on
Thu Dec 16th 2004 at 4:07am
356 posts
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Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
Has anyone been able to find the necessary DLLs for use with Paint Shop Pro? I looked where it said to and I couldn't find anything...
edit: nevermind, I'll just use GIMP...
more edit: grr, don't know how to compile things on windows machines! or linux for that matter, but that's beside the point.
Re: [article] Specular Bumpmapping with the Source Engine
Posted by LiveWire on
Mon Feb 21st 2005 at 6:52pm
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Feb 21st 2005
Should the normal mapped texture appear in hammer as well ?
Re: [article] Specular Bumpmapping with the Source Engine
Posted by Stadric on
Mon Jul 9th 2007 at 2:29am
Stadric
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Jun 3rd 2005
Occupation: Slacker
Location: Here
I just used this to make my very first bumpmapped texture, and I'm going to use it for many more textures to come. Thanks a bunch.