Mateba semiautomatic revolver

Mateba semiautomatic revolver

Re: Mateba semiautomatic revolver Posted by Natus on Mon Jun 22nd 2009 at 12:48am
Natus
570 posts
Posted 2009-06-22 12:48am
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
I started working on this thing a couple of days ago, it's a pretty cool looking weapon, and it's the only semiautomatic revolver I've heard of.
I'd say it's about halfway done, I need to redo the handle, change the size of the chambers, and the maybe redo the trigger area as well. About the handle, does anyone have any tips on modeling that shape, I'm terrible when it comes to anything that even resembles organic objects, so any help would be appreciated.

Picture time.
Render
[IMG]http://img.photobucket.com/albums/v685/natus/Mateba.png[/IMG]

References
[IMG]http://img.photobucket.com/albums/v685/natus/revolver2.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v685/natus/matebamodel64ct.jpg[/IMG]
Re: Mateba semiautomatic revolver Posted by Le Chief on Wed Jun 24th 2009 at 1:05am
Le Chief
2605 posts
Posted 2009-06-24 1:05am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Pretty cool looking! :naughty:

I think the handle looks fine, you just need to smooth the edges.
Aaron's Stuff
Re: Mateba semiautomatic revolver Posted by Natus on Wed Jun 24th 2009 at 1:22am
Natus
570 posts
Posted 2009-06-24 1:22am
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
aaron_da_killa said:
Pretty cool looking! :naughty:

I think the handle looks fine, you just need to smooth the edges.
It's not fine, it's basically just an extruded shape with some round edges. to be more specific, these are the areas I don't really know how to approach.
[IMG]http://img.photobucket.com/albums/v685/natus/hurp.jpg[/IMG]
Re: Mateba semiautomatic revolver Posted by Riven on Wed Jun 24th 2009 at 3:54am
Riven
1640 posts
Posted 2009-06-24 3:54am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
It's looking pretty damn sexy! For all those smooth surfaces leading up to hard edges, it would help to know which modeling package you were using!

In layman's terms, Based on whatever modeling program you might be using, I would find a way to 'subdivide' the surfaces around the hard edges (split & add polygons) and then use (XSI has the proportional modeling tool) to make any clean sweeps smooth as a baby's bottom. Or you could just use any of the bevel commands I'm sure every modeling package has (including XSI). Have it do a concave bevel and sort it out from there. This might be a more exact approach, since you are artistically, working with metal and wood.

Looking pretty cool though, nice gun to be modeling :k1tt3h: -Ever shot one?
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202