[map] Torment

[map] Torment

Re: [map] Torment Posted by sndexter6 on Fri Nov 27th 2009 at 11:43pm
sndexter6
1 post
Posted 2009-11-27 11:43pm
1 post 160 snarkmarks Registered: Nov 27th 2009 Occupation: Awesome Location: CT USA
This is a a discussion topic for the map "Torment " by sndexter6 which can be found here

Map description:

(Made for Hl2 Ep 2)

This is my first ever creation in hammer. It's fairly short (10 minutes probably) but it took me forever to make.

It's a horror map. Don't blame me if you're scarred for life. And Enjoy!

Map screenshots:
Loading embedded content: Map #3259
Re: [map] Torment Posted by Riven on Sun Dec 27th 2009 at 9:31am
Riven
1640 posts
Posted 2009-12-27 9:31am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
I finally got around to playing this, and I think you did a good job scaring me! While although the scares came via surprise sounds and ghostly figures, I did like some of the effects you pulled off. The ghostly shadows of the fast zombies, were cool, and I liked how you had the player go down this hall and return only to find the hall change to a different space all together. -That was pretty neat.

The map lacks a lot of detail, but I'm guessing since this was one of your first maps, you seemed to focus on getting across the surprise factor. Which I think you pulled off fine. There was one major issue I think you should fix, and that, I think players should have an item_suit from the start of the map. It's really hard to see in those dark spaces. And, it gives some comfort in the horror. :p

Other than that, I think you pulled off a scary first map!

Keep it up :hee:
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202