[download] Random Radio Barks

[download] Random Radio Barks

Re: [download] Random Radio Barks Posted by Riven on Sat Apr 23rd 2011 at 9:17am
Riven
1640 posts
Posted 2011-04-23 9:17am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
This is a discussion topic for the download "Random Radio Barks" by Riven which can be found here

Download description:

This is an example map to showcase the Source engine's capabilities for performing random 'barks' from a seemingly simple radio transmission. There are a total of three barks meant to be played in succession over one another at random intervals without repeating until all are played. At the player's response, the barks are to cut off and respond appropriately, ultimately unlocking the door and resuming back to the background static noise. This is all achieved through the use of a logic_timer, logic_compare, and logic_relay. NOTE: the sounds do not start until you walk up onto the raised area.
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Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202