[map] Flashpoint_b3

[map] Flashpoint_b3

Re: [map] Flashpoint_b3 Posted by SD on Wed Jun 12th 2013 at 4:24am
SD
11 posts
Posted 2013-06-12 4:24am
SD
member
11 posts 361 snarkmarks Registered: Jan 30th 2013
This is a a discussion topic for the map "Flashpoint_b3" by SD which can be found here

Map description:

Another beta test, acid water in the mid :P

Map screenshots:
Loading embedded content: Map #3528
Re: [map] Flashpoint_b3 Posted by GrimlocK on Wed Jun 12th 2013 at 8:38pm
GrimlocK
386 posts
Posted 2013-06-12 8:38pm
GrimlocK
member
386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
The theme fits the game well. The lighting is subtle and varies which creates a level of realism and keeps it from looking bland. Game play appears to be fairly level, doesn't appear to be a lot of vertical game play, which can add a lot to flow and also keep the player more actively searching for opponents. Nice work, perhaps consider ways to incorporate more vertical, multi-level/platform elements into your future layouts. Lack of vertical game play doesn't necessarily mean a map won't work or be fun, they just tend to limit gameplay.