Re: Baal-Peor's Concave Monastary
Posted by baalpeor on
Sun Dec 7th 2003 at 12:02am
Posted
2003-12-07 12:02am
34 posts
43 snarkmarks
Registered:
Dec 6th 2003
Occupation: Deeze
Location: Atlanta, GA
Based on an idea from 1995. Baal-Peor's Concave Monastary is a work-in-progress with no Half-Life textures. A very small section that's playable both SP & DM, all comments and advice are welcome!
Click my name to download.
Thanx in advance!
Re: Baal-Peor's Concave Monastary
Posted by mazemaster on
Sun Dec 7th 2003 at 1:36am
890 posts
438 snarkmarks
Registered:
Feb 12th 2002
So, first the map is really really small. But you knew that. Also, grunts can only shoot you if you are under 500 units away from them, and so if you back up a little they just stand there doing nothing.
So far the architecture is pretty good, I like the arches and whatnot, but the lighting is quite dark and monochromatic and there isnt the sence that the light is actually coming from the ...lights. I would turn down the number of bounces a bit since it looks like its at about 5.
The textures are not bad, but the all look basically the same. Thats cool if thats the look you are going for, but a little contrast might make it look better.
Finally, the idea of a small sniper/shotgun arena is a good idea, but you might want to add more cover to the map to duck behind to avoid getting sniped, or to run around with your shotgun out.
Re: Baal-Peor's Concave Monastary
Posted by R@lph VViggum on
Sun Dec 7th 2003 at 1:56am
156 posts
211 snarkmarks
Registered:
Jun 11th 2003
Occupation: Level Designer
Location: Illinois
I played this for all of 30 seconds. It's very small, but not small in detail. I like this, it's dark and gives a doom type of atmosphere. I'd add more cover and make it bigger.
Re: Baal-Peor's Concave Monastary
Posted by baalpeor on
Sun Dec 7th 2003 at 9:09pm
34 posts
43 snarkmarks
Registered:
Dec 6th 2003
Occupation: Deeze
Location: Atlanta, GA
Very good advice from both you guys. I've been working a bit on tweaking the arena. I basically wanted to see if it was worth doing. I will enlarge and brighten the map and have an update this week.
BTW my bounces were actually set @ 1. I think if problem might be light choices, will fix.
Snark Points for you both.
Re: Baal-Peor's Concave Monastary
Posted by Gorbachev on
Mon Dec 8th 2003 at 3:20am
1569 posts
264 snarkmarks
Registered:
Dec 1st 2002
Location: Vancouver, BC, Canada
More bounces soften the shadow... I personally use 5, it gives a good soft shadow, try out a few different settings and pick one you like.
Re: Baal-Peor's Concave Monastary
Posted by baalpeor on
Wed Dec 10th 2003 at 3:41am
34 posts
43 snarkmarks
Registered:
Dec 6th 2003
Occupation: Deeze
Location: Atlanta, GA
Thank you all for the advice. I have an updated beta uploaded with almost all those tips. Please re-download and post new comments (if you will). I have also uploaded new screenshots for this map.
Click on my profile to download...