dm_mine_entrance

dm_mine_entrance

Re: dm_mine_entrance Posted by BlackPointer on Thu Aug 24th 2006 at 11:51am
BlackPointer
3 posts
Posted 2006-08-24 11:51am
3 posts 20 snarkmarks Registered: Jan 28th 2005 Location: Italy
<span style="color: limegreen;"><span style="color: limegreen;">Hi everyone, i'm italian. I made a map which is almost ready and i want to show you some screens

http://img201.imageshack.us/img201/2771/dmmineentrance0004yp2.jpg
http://img245.imageshack.us/img245/5928/dmmineentrance0003fd6.jpg
http://img208.imageshack.us/img208/4774/dmmineentrance0002ip0.jpg
http://img245.imageshack.us/img245/6771/dmmineentrance0001vd3.jpg
http://img207.imageshack.us/img207/5499/dmmineentrance0000bs7.jpg</span></span><html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: dm_mine_entrance Posted by reaper47 on Thu Aug 24th 2006 at 3:59pm
reaper47
2827 posts
Posted 2006-08-24 3:59pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Looks nice so far!

The rocks (walls) are way too flat. Use displacements for them. The map is too dark at places. Lighten up the floors so people see where they go even if the sun mirrors on the monitor. There is some texturing that needs to be refined.

The stairs in this pic for exmple need a proper stair texture. The neon lamp models seem to have a bad skin. They look like they are off although they emit light. Try using a different skin number (1?) or a different model where the lamp looks like it's on.

The last shot is probably my favourite. Looks very atmospheric and the floor is lit bright enough!