[map] turdbox

[map] turdbox

Re: [map] turdbox Posted by The SnarkPit on Sat Jan 1st 2000 at 12:00am
The SnarkPit
49 posts
Posted 2000-01-01 12:00am
49 posts 1523 snarkmarks Registered: May 11th 2004 Occupation: Being a website Location: snarkpit.com/public_html/
This is a a discussion topic for the map "turdbox" by unknown which can be found here

Map description:

Map screenshots:
Loading embedded content: Map #271
Re: [map] turdbox Posted by Leperous on Sat Jan 1st 2000 at 12:00am
Leperous
3382 posts
Posted 2000-01-01 12:00am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Before we get started on the map itself, let us start by analysing the name. Apparently, the same brain cell of the author that figured out where the 'compile' button was in Worldcraft managed to give this map an apt title- <!-- BBCode Start -->Turdbox<!-- BBCode End -->. It is both 'turd' (don't want to teach the kiddies rude words now, do we) and a 'box' (as in the bad killbox variety). It is all that I could have imagined it to be before I even looked at the map and more: it comes with a giant, 20 metres tall porta-loo in the middle. And a blue sofa.

This map has gone into my "top 10 most horrendous things ever rendered by the Half-Life engine" list. It's simply a huge box, with a bunch of massively scaled up objects thrown in (why?). One wall is covered with a backwards-reading map of the Black Mesa facility (why??), the other with a giant TV picture of some newspaper thingy that keeps waving at me (why???). The only thing it's got going for it is that there's some kind of lighting in the map, and it's been VISed too. Although I can't see why the author, whoever he/she/it bothered to be honest, what a waste of electricity. Weapon placement is reasonable in that there's no instances where, for example, 10 egons have been placed next to each other or some other similar, mindless idea. Just look at the screenshots- someone has wasted weeks learning Worldcraft in order to make this huge, steaming heap of turd of a map. Assuming this isn't someone's sick joke...

Verdict

A most horrific take on the 'box' theme. Avoid at all possible costs.
Re: [map] turdbox Posted by Leperous on Sat Jan 1st 2000 at 12:00am
Leperous
3382 posts
Posted 2000-01-01 12:00am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Before we get started on the map itself, let us start by analysing the name. Apparently, the same brain cell of the author that figured out where the 'compile' button was in Worldcraft managed to give this map an apt title- <!-- BBCode Start -->Turdbox<!-- BBCode End -->. It is both 'turd' (don't want to teach the kiddies rude words now, do we) and a 'box' (as in the bad killbox variety). It is all that I could have imagined it to be before I even looked at the map and more: it comes with a giant, 20 metres tall porta-loo in the middle. And a blue sofa.

This map has gone into my "top 10 most horrendous things ever rendered by the Half-Life engine" list. It's simply a huge box, with a bunch of massively scaled up objects thrown in (why?). One wall is covered with a backwards-reading map of the Black Mesa facility (why??), the other with a giant TV picture of some newspaper thingy that keeps waving at me (why???). The only thing it's got going for it is that there's some kind of lighting in the map, and it's been VISed too. Although I can't see why the author, whoever he/she/it bothered to be honest, what a waste of electricity. Weapon placement is reasonable in that there's no instances where, for example, 10 egons have been placed next to each other or some other similar, mindless idea. Just look at the screenshots- someone has wasted weeks learning Worldcraft in order to make this huge, steaming heap of turd of a map. Assuming this isn't someone's sick joke...

Design
It's a killbox with a giant toilet in the middle

Gameplay
No thanks

Verdict
A most horrific take on the 'box' theme. Avoid at all possible costs.

Pros
It's been compiled properly

Design
This box is too small to list them all