[map] unearth

[map] unearth

Re: [map] unearth Posted by The SnarkPit on Sat Jan 1st 2000 at 12:00am
The SnarkPit
49 posts
Posted 2000-01-01 12:00am
49 posts 1523 snarkmarks Registered: May 11th 2004 Occupation: Being a website Location: snarkpit.com/public_html/
This is a a discussion topic for the map "unearth" by unknown which can be found here

Map description:

Map screenshots:
Loading embedded content: Map #288
Re: [map] unearth Posted by matt on Sat Jan 1st 2000 at 12:00am
matt
1100 posts
Posted 2000-01-01 12:00am
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
A very good map, totally origional textures and some class sounds as well. Great with bots or if your lucky enough to have a LAN, then all the better. Some items are a bit sparsly placed, but the shear kick ass design of the map means you won't notice
Re: [map] unearth Posted by SuperCrazy on Sat Jan 1st 2000 at 12:00am
SuperCrazy
102 posts
Posted 2000-01-01 12:00am
102 posts 1830 snarkmarks Registered: Aug 22nd 2001 Location: Iowa, USA
Alien Unearthing is a large map by Bedwetting Type that takes place on an ancient alien ship submerged at the bottom of the Pacific Ocean. You won't find much original HL content in the map as it is made up of nearly all custom textures and also includes a custom sky, six custom WAV files, and four new sprites.

In the .txt file, Bedwetting Type says that the map is dark enough that you'll need your flashlight. I never needed it, but if you have darker gamma settings you may need to use the flashlight frequently. I would recommend setting your gamma higher so that you don't have to bother with the flashlight, and so that you can take in some of the great architecture and textures. If you are playing in deathmatch mode, the lack of a flashlight makes things more interesting...

The map is filled with details and has a very alien feel too it. The iris are extremely cool, as are a number of little bits and pieces dotted about. Thankfully, details aren't overdone to the point of causing slowdown. I only found one spot in the map with a wpoly count over 600, so you shouldn't have any problems running it.

The map is laid out fairly well, there's a nice flow to the layout and most rooms have multiple exits. There are a couple of places with completely unnecessary dead-ends though, pulling away from what is otherwise a very well connected level. It's a good thing the map is connected so well, because you'll be running all over the place trying to find the sparsely dispersed weapons.

Overall, this is an above average map that can be lots of fun. The layout and item placement problems prevent it from being an outstanding map, but I still recommend it highly. Bedwetting Type did a great job, especially for his third map.

Verdict

A very atmospheric non-Xen alien spaceship level
Re: [map] unearth Posted by SuperCrazy on Sat Jan 1st 2000 at 12:00am
SuperCrazy
102 posts
Posted 2000-01-01 12:00am
102 posts 1830 snarkmarks Registered: Aug 22nd 2001 Location: Iowa, USA
Alien Unearthing is a large map by Bedwetting Type that takes place on an ancient alien ship submerged at the bottom of the Pacific Ocean. You won't find much original HL content in the map as it is made up of nearly all custom textures and also includes a custom sky, six custom WAV files, and four new sprites.

In the .txt file, Bedwetting Type says that the map is dark enough that you'll need your flashlight. I never needed it, but if you have darker gamma settings you may need to use the flashlight frequently. I would recommend setting your gamma higher so that you don't have to bother with the flashlight, and so that you can take in some of the great architecture and textures. If you are playing in deathmatch mode, the lack of a flashlight makes things more interesting...

The map is filled with details and has a very alien feel too it. The iris are extremely cool, as are a number of little bits and pieces dotted about. Thankfully, details aren't overdone to the point of causing slowdown. I only found one spot in the map with a wpoly count over 600, so you shouldn't have any problems running it.

The map is laid out fairly well, there's a nice flow to the layout and most rooms have multiple exits. There are a couple of places with completely unnecessary dead-ends though, pulling away from what is otherwise a very well connected level. It's a good thing the map is connected so well, because you'll be running all over the place trying to find the sparsely dispersed weapons.

Overall, this is an above average map that can be lots of fun. The layout and item placement problems prevent it from being an outstanding map, but I still recommend it highly. Bedwetting Type did a great job, especially for his third map.

Design
Great custom texture job, and plenty of cool features thrown in.

Gameplay
Funny layout in areas, too dark for some.

Verdict
A very atmospheric non-Xen alien spaceship level

Pros
Architecture & texturing

Design
A few dead ends & sparse item placement
Re: [map] unearth Posted by matt on Sun Nov 30th 2003 at 5:36pm
matt
1100 posts
Posted 2003-11-30 5:36pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
A very good map, totally origional textures and some class sounds as well. Great with bots or if your lucky enough to have a LAN, then all the better. Some items are a bit sparsly placed, but the shear kick ass design of the map means you won't notice
Re: [map] unearth Posted by Zero on Mon Jul 9th 2007 at 2:35am
Zero
3 posts
Posted 2007-07-09 2:35am
Zero
member
3 posts 0 snarkmarks Registered: Jul 9th 2007
When I played HL1 this was one of my all time favorite maps. Sadly, it vanished with my old hard drive, and the download link here is long dead, but that won't stop me from giving this the rating it deserves. RIP Unearth.