[map] Templecore

[map] Templecore

Re: [map] Templecore Posted by ghost of evilspy on Tue Jul 13th 2004 at 4:10pm
ghost of evilspy
65 posts
Posted 2004-07-13 4:10pm
65 posts 127 snarkmarks Registered: Jul 11th 2004
This is a a discussion topic for the map "Templecore" by ghost of evilspy which can be found here

Map description:

Map that I never should had released

Map screenshots:
Loading embedded content: Map #310
Re: [map] Templecore Posted by asterix_vader on Tue Jul 13th 2004 at 4:10pm
asterix_vader
494 posts
Posted 2004-07-13 4:10pm
494 posts 49 snarkmarks Registered: Aug 29th 2003 Occupation: Trying to find one Location: Peru
It's a good map.
Re: [map] Templecore Posted by SuperCrazy on Tue Jul 13th 2004 at 4:10pm
SuperCrazy
102 posts
Posted 2004-07-13 4:10pm
102 posts 1830 snarkmarks Registered: Aug 22nd 2001 Location: Iowa, USA
(Note: This map originally reviewed at Half-Life Map Center)
(Note: This map originally reviewed on September 21, 2001)

This is Jussi Kivilinna's fifth release, and it's actually three of his unreleased maps put together. Unfortunately, none of the three maps feel like they belong together.

The outdoor area is boring, and I'm guessing this was the map he started on first. It's just a lot of empty space surrounded by some tall rock ledges. You can fall off the map on one side of the outdoor area, and that is one of the things I dislike most about maps.

The temple area is somewhat interesting, but it has a confusing layout and there are a few dead ends. I'm guessing this was the map he worked on second.

Finally, we have the lab area that has a style similar to Datacore. It's fun to play and looks much better than the other two sections of the map. Jussi should have just trashed the cliff and temple maps and released the lab section by itself.

Architecture varies depending on what part of the map you're in. The lab looks great and has lots of details, but on the other hand the outdoor area is boring and empty. Jussi didn't try anything special with the lighting, but it's not too dark or bright. R_speeds are fine throughout the level.

I can't recommend this level to anyone but diehard map collectors. The outside and temple areas never should have been included, and although the lab areas look nice, it doesn't accomplish anything that hasn't already been done. Jussi does show a lot of promise though, and I hope he continues mapping.

Verdict

I can't recommend this level to anyone but diehard map collectors. The outside and temple areas never should have been included,
Re: [map] Templecore Posted by SuperCrazy on Tue Jul 13th 2004 at 4:10pm
SuperCrazy
102 posts
Posted 2004-07-13 4:10pm
102 posts 1830 snarkmarks Registered: Aug 22nd 2001 Location: Iowa, USA
(Note: This map originally reviewed at Half-Life Map Center)
(Note: This map originally reviewed on September 21, 2001)

This is Jussi Kivilinna's fifth release, and it's actually three of his unreleased maps put together. Unfortunately, none of the three maps feel like they belong together.

The outdoor area is boring, and I'm guessing this was the map he started on first. It's just a lot of empty space surrounded by some tall rock ledges. You can fall off the map on one side of the outdoor area, and that is one of the things I dislike most about maps.

The temple area is somewhat interesting, but it has a confusing layout and there are a few dead ends. I'm guessing this was the map he worked on second.

Finally, we have the lab area that has a style similar to Datacore. It's fun to play and looks much better than the other two sections of the map. Jussi should have just trashed the cliff and temple maps and released the lab section by itself.

Architecture varies depending on what part of the map you're in. The lab looks great and has lots of details, but on the other hand the outdoor area is boring and empty. Jussi didn't try anything special with the lighting, but it's not too dark or bright. R_speeds are fine throughout the level.

I can't recommend this level to anyone but diehard map collectors. The outside and temple areas never should have been included, and although the lab areas look nice, it doesn't accomplish anything that hasn't already been done. Jussi does show a lot of promise though, and I hope he continues mapping.

Design
The lab looks great and has lots of details, but on the other hand the outdoor area is boring and empty.

Gameplay
(Note: Couldn't fill this because there wasn't hints about gameplay in original review)

Verdict
I can't recommend this level to anyone but diehard map collectors. The outside and temple areas never should have been included,

Pros
Architecture in the lab section & R_speeds

Design
Temple & Cliff areas