Re: [map] de_bombard
Posted by Sinner_D on
Wed Sep 3rd 2003 at 8:04pm
376 posts
115 snarkmarks
Registered:
Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
now this is counterstrike style at its best. reminds me of those CPL match maps though, very nice.
Re: [map] de_bombard
Posted by beer hunter on
Wed Sep 3rd 2003 at 8:04pm
281 posts
602 snarkmarks
Registered:
Jul 6th 2003
Occupation: Beer taster
Location: The Pub
Not too bad but needs work. Texturing is too repetitive on walls and floors, would look better if some walls were at different heights. Theres only 1 path between the bomb sites that allows you to get to the bomb in time and defuse, if the sewer linked the 2 bomb sites this would give players more options and prolly improve the gameplay.
Re: [map] de_bombard
Posted by Sinner_D on
Thu Sep 18th 2003 at 11:11pm
Posted
2003-09-18 11:11pm
376 posts
115 snarkmarks
Registered:
Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
now this is counterstrike style at its best. reminds me of those CPL match maps though, very nice.
Re: [map] de_bombard
Posted by beer hunter on
Tue Sep 23rd 2003 at 6:00pm
281 posts
602 snarkmarks
Registered:
Jul 6th 2003
Occupation: Beer taster
Location: The Pub
Not too bad but needs work. Texturing is too repetitive on walls and floors, would look better if some walls were at different heights. Theres only 1 path between the bomb sites that allows you to get to the bomb in time and defuse, if the sewer linked the 2 bomb sites this would give players more options and prolly improve the gameplay.