[map] de_bombard

[map] de_bombard

Re: [map] de_bombard Posted by wckd on Wed Sep 3rd 2003 at 8:04pm
wckd
148 posts
Posted 2003-09-03 8:04pm
wckd
member
148 posts 125 snarkmarks Registered: Aug 29th 2003
This is a a discussion topic for the map "de_bombard" by wckd which can be found here

Map description:

match style cs map
overview for bombard can be downloaded at:
http://snow.prohosting.com/wckd/bombard-overview.zip

Map screenshots:
Loading embedded content: Map #377
Re: [map] de_bombard Posted by Sinner_D on Wed Sep 3rd 2003 at 8:04pm
Sinner_D
376 posts
Posted 2003-09-03 8:04pm
Sinner_D
member
376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
now this is counterstrike style at its best. reminds me of those CPL match maps though, very nice.
Re: [map] de_bombard Posted by beer hunter on Wed Sep 3rd 2003 at 8:04pm
beer hunter
281 posts
Posted 2003-09-03 8:04pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Not too bad but needs work. Texturing is too repetitive on walls and floors, would look better if some walls were at different heights. Theres only 1 path between the bomb sites that allows you to get to the bomb in time and defuse, if the sewer linked the 2 bomb sites this would give players more options and prolly improve the gameplay.
Re: [map] de_bombard Posted by Sinner_D on Thu Sep 18th 2003 at 11:11pm
Sinner_D
376 posts
Posted 2003-09-18 11:11pm
Sinner_D
member
376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
now this is counterstrike style at its best. reminds me of those CPL match maps though, very nice.
Re: [map] de_bombard Posted by beer hunter on Tue Sep 23rd 2003 at 6:00pm
beer hunter
281 posts
Posted 2003-09-23 6:00pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Not too bad but needs work. Texturing is too repetitive on walls and floors, would look better if some walls were at different heights. Theres only 1 path between the bomb sites that allows you to get to the bomb in time and defuse, if the sewer linked the 2 bomb sites this would give players more options and prolly improve the gameplay.