[map] Thirst For Blood (Working title)

[map] Thirst For Blood (Working title)

Re: [map] Thirst For Blood (Working title) Posted by Mullet on Mon Dec 6th 2004 at 8:05pm
Mullet
4 posts
Posted 2004-12-06 8:05pm
Mullet
member
4 posts 20 snarkmarks Registered: Dec 6th 2004 Occupation: Call Centre Advisor Location: Ireland
This is a a discussion topic for the map "Thirst For Blood (Working title)" by Mullet which can be found here

Map description:

This mod is chapter based, these will be released one at a time once they are compleated with 6 planned. Each chapter will give us a good idea as to what people think and much needed feedback.

You will play the role of an earth marine in the distant future when man has been devided for centuries and has lost almost all contact with each other, with few other races in the game the story will concentrate on the re-unification of the species, the technology will be based on real scientific theories and possible sci-fi ideas. Chapter one is primarily an opener and will be based on an earthlike planet owned by a former earth colony that has brocken away from earth control. Only in chapter two will the full story start to reveal itself. The idea for this mod came out of a desire to play against vast numbers of oponents from the outset and have any story happening in the background to a massive war across the galaxy, there are very few points when the amount of enemies thins out and you will need to fight every step of the way.

The team working on this mod includes several mappers (including myself), a modeler and a programer. we have the entire story writen out and a few cooncept maps are in production. we are looking for artists and modelers aswell as a few coders to begin work on chapter 1.

The music for the game will be Slayer (and other brutal metal) riffs worked together to make a soundtrack that realy gets adrenilin pumping. This side of the project will be handled by myself and only has to be recorded once the first map is finalised.

Our team will also be modding the way HL2 works making singleplayer teamplay more accesable and we are almost finished the new range of weaponary that is based on factions rather than type e.g. there are several forms of handgun because there are more than one faction and they use differant guns instead of one generic pistol ect. We have planed several multi-player maps with a Co-Op mode and a mode based on the AVP scermish mode alongwith others like ripoff's of assault, onslaught and invasion modes from UT2004 and story based mp maps that will make your teams split up to acomlish goals ect.

Map screenshots:
Loading embedded content: Map #1364
Re: [map] Thirst For Blood (Working title) Posted by G.Ballblue on Mon Dec 6th 2004 at 9:36pm
G.Ballblue
1511 posts
Posted 2004-12-06 9:36pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
3rd pick: That looks like the grenade launcher from Quake2, oddly.
Re: [map] Thirst For Blood (Working title) Posted by Desert Gunner on Mon Dec 6th 2004 at 9:55pm
Desert Gunner
36 posts
Posted 2004-12-06 9:55pm
36 posts 4 snarkmarks Registered: Nov 30th 2004 Location: United States
The stocks for the weapons are too flat. They should be indented a little.
Re: [map] Thirst For Blood (Working title) Posted by Mullet on Tue Dec 7th 2004 at 1:09am
Mullet
4 posts
Posted 2004-12-07 1:09am
Mullet
member
4 posts 20 snarkmarks Registered: Dec 6th 2004 Occupation: Call Centre Advisor Location: Ireland
The reason the guns look familiar (the rifle pointed away is the one the grunts carried in doom 1)is because tfb started as a "show id how doom 3 should have been done" game. but now it has esculated far above that and these old models where all i had to show off some work thats been done, the guy who made them is curently working on new ones.
Re: [map] Thirst For Blood (Working title) Posted by Jezpuh on Tue Dec 7th 2004 at 6:43am
Jezpuh
115 posts
Posted 2004-12-07 6:43am
Jezpuh
member
115 posts 32 snarkmarks Registered: Sep 16th 2004 Occupation: School Location: Assen, Netherlands
I know it's sp and that you're going to add custom weapon models, but shouldn't there be map screenshots only ;o
Re: [map] Thirst For Blood (Working title) Posted by Mullet on Tue Dec 7th 2004 at 2:23pm
Mullet
4 posts
Posted 2004-12-07 2:23pm
Mullet
member
4 posts 20 snarkmarks Registered: Dec 6th 2004 Occupation: Call Centre Advisor Location: Ireland
I know but there are no screenshots of the levels, we need some artists to do textures because the levels just look like HL2 at the mo and very shody, lots of holes ect. whenever we get some shots of working levels (hopefuly with the new weapons) i'll post them
Re: [map] Thirst For Blood (Working title) Posted by Guerilla on Sat Jan 22nd 2005 at 4:08am
Guerilla
9 posts
Posted 2005-01-22 4:08am
Guerilla
member
9 posts 31 snarkmarks Registered: Jan 14th 2005 Occupation: none Location: USA
I just spent 4 hours trying to use xsi and i quit, then i loaded up hammer and said "glad im a mapper" heh good luck with the mod and the guns, xsi is tough stuff