[map] de_venice

[map] de_venice

Re: [map] de_venice Posted by Vassago5kft on Mon Jan 10th 2005 at 7:05pm
Vassago5kft
39 posts
Posted 2005-01-10 7:05pm
39 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: 3D Artist, 5000ft Inc Location: Reno, NV, USA
This is a a discussion topic for the map "de_venice" by Vassago5kft which can be found here

Map description:

Inspired by the intricate work on cs_italy, as well as the Source engine's signifigantly better water system. The map will include 2 bomb zones, and will support upwards of 32 players. I'm also trying to see if it's possible to create workable boats on the water.

This is also my first map, so don't be *too harsh ;)

Map screenshots:
Loading embedded content: Map #1517
Re: [map] de_venice Posted by Vassago5kft on Sat Jan 22nd 2005 at 8:29pm
Vassago5kft
39 posts
Posted 2005-01-22 8:29pm
39 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: 3D Artist, 5000ft Inc Location: Reno, NV, USA
After working a bit more on this, I decided that the layout just wasn't going to cut it. I've redesigned the floorplan again, so I'll be starting this baby over from scratch. I'll be posting some new screens soon.
Re: [map] de_venice Posted by necro_phile on Sat Feb 19th 2005 at 9:26pm
necro_phile
4 posts
Posted 2005-02-19 9:26pm
4 posts 10 snarkmarks Registered: Feb 19th 2005
Ugh. I've got another competitor! :)

http://www.mapfinger2.com/cpg132/thumbnails.php?album=68

Find lots of pictures of the real Venice for inspiration bud. Keep in mind, most canals are very tight widthwise.
Maybe we can swap models. I'm on the lookout for gondolas and such myself.