[map] cs_assault001

[map] cs_assault001

Re: [map] cs_assault001 Posted by resurjoe on Tue Jan 4th 2005 at 7:26am
resurjoe
7 posts
Posted 2005-01-04 7:26am
resurjoe
member
7 posts 41 snarkmarks Registered: Oct 17th 2004
This is a a discussion topic for the map "cs_assault001" by resurjoe which can be found here

Map description:

I know everyone is sick of Assault maps but come on its a classic there are alot of changes to this map over the other versions, such as more running space, getting rid of troublesome spots for t spawns, sniping for all, a garage area, a finished bridge relocated hostie rescue points and renovated Terrorist buildings NO cameras

Map screenshots:
Loading embedded content: Map #1530
Re: [map] cs_assault001 Posted by Junkyard God on Tue Jan 4th 2005 at 8:51am
Junkyard God
654 posts
Posted 2005-01-04 8:51am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
I like the inside of the T buidlding alot man, the hossie room is placed pretty cool, but, it's a bit empty, here are the T's going to hide , when the ct's come in, and, where are the ct's gunna hide? you made a couple of things, but it's not muchs to hide behind.

i would say it's a good map, but it's not complete
Re: [map] cs_assault001 Posted by Mor7y on Tue Jan 4th 2005 at 12:33pm
Mor7y
63 posts
Posted 2005-01-04 12:33pm
Mor7y
member
63 posts 125 snarkmarks Registered: Sep 3rd 2003 Occupation: School Location: in front of a PC
I know it's supposed to be assault, but be creative! Try to use a little less blocky stuff, like... Make the building more shaped than a box with a roof!