[map] NBHQ2

[map] NBHQ2

Re: [map] NBHQ2 Posted by mrated on Wed Jan 12th 2005 at 9:35am
mrated
9 posts
Posted 2005-01-12 9:35am
mrated
member
9 posts 21 snarkmarks Registered: Jan 11th 2005 Location: Australia
This is a a discussion topic for the map "NBHQ2" by mrated which can be found here

Map description:

Back in 1999 I made a map for HL1 for a group I was in called NetBastards. Since the release of the HL2 SDK I've reworked it to fit into the HL2 world.

There are three distinct levels in the map with the warm and quiet ground floor. Jump into the elevator and travel to lower ground to the office area with fluro lights and plenty of office stuff to throw around. Take the stairs, or the airconditioning ducts, to the basement which is used for storage and offers wide open spaces.

I've kept the geometry the same in the upgrade but have taken advantage of the new texturing materials and environment entities. The biggest advantage through doing this means it'll run on low powered machines (my friend tested it on his TNT2 card and was getting 60fps)

[edit] Resized all screenshots on my site

Map screenshots:
Loading embedded content: Map #1584
Re: [map] NBHQ2 Posted by Rambo_6 on Tue May 24th 2005 at 12:32am
Rambo_6
11 posts
Posted 2005-05-24 12:32am
Rambo_6
member
11 posts 1 snarkmarks Registered: May 19th 2005 Occupation: shell station worker Location: canada
Look at some official maps, and try to compare them to what you've got. Also, don't be afraid to look through the example .vmf's that Valve so graciously gave us to look through. It'll help you get an idea of what you're not doing properly. at least, it helps me :p