[map] DM-castle

[map] DM-castle

Re: [map] DM-castle Posted by Hippy on Mon Mar 7th 2005 at 5:00pm
Hippy
2 posts
Posted 2005-03-07 5:00pm
Hippy
member
2 posts 10 snarkmarks Registered: Jan 10th 2005 Location: Netherlands
This is a a discussion topic for the map "DM-castle" by Hippy which can be found here

Map description:

A deatmatch play for HL2 set in castle enviroment with nice secrets and fun to play.
If you have any comments,dont be shy and feel free to give.

Map screenshots:
Loading embedded content: Map #1850
Re: [map] DM-castle Posted by Leperous on Mon Mar 7th 2005 at 5:34pm
Leperous
3382 posts
Posted 2005-03-07 5:34pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Er, why have you put your .BSP in there twice? It unecessarily makes the file size larger! Nice concept, but you've still got a long way to go- make it look like a real castle (i.e. remove the huge gaps in the wall), use displacement surfaces for the ground, don't have physics/explosions in there just for the sake of it, etc. etc...
Re: [map] DM-castle Posted by Hippy on Mon Mar 7th 2005 at 6:09pm
Hippy
2 posts
Posted 2005-03-07 6:09pm
Hippy
member
2 posts 10 snarkmarks Registered: Jan 10th 2005 Location: Netherlands
Hai - Thx for the comment sorry for putting the file twice.
But which huge gaps in the wall and which physics/ explosion ?
Re: [map] DM-castle Posted by Leperous on Mon Mar 7th 2005 at 9:53pm
Leperous
3382 posts
Posted 2005-03-07 9:53pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
I guess they're not gaps in the wall as there aren't walls; I mean remove the space underneath the platforms (seen in the top left of your screenshot) and just make it into a fat, solid wall. Stick in a portcullis, and if you can add more hay, stables, and don't make it so "boxy". Putting 5 or so explosive barrels next to each other is also a bad idea...