[map] Lab17: SlimeLab

[map] Lab17: SlimeLab

Re: [map] Lab17: SlimeLab Posted by darkphoenix on Sun May 22nd 2005 at 3:40am
darkphoenix
17 posts
Posted 2005-05-22 3:40am
17 posts 72 snarkmarks Registered: May 16th 2005 Location: Australia
This is a a discussion topic for the map "Lab17: SlimeLab" by darkphoenix which can be found here

Map description:

Deep beneath the surface of this remote island, at the end of a mile-long rail tunnel, lies this laboratory devoted to discovering the secrets of the slime. Sure, it's green, it's slimy, it smells bad -- but obviously there must be more to it than that! (People can get research grants for anything! Governments doubly so!)

Warning/apology: I got a little carried away with the scope of the various Lab17 levels, and eventually gave up all hope of keeping the r_speeds respectably low (mostly because I'm spoiled by having good machines to run them on.) Consequently this level is a bit of a hog, and it won't play properly under HL's software display driver. It runs fine on a 2GHz Celeron with OpenGL. You have been warned!

This is the full SlimeLab level -- the "sequel" to Lab17: Storage. There is also a post-disaster variant of this map, Lab17: Quake

Map screenshots:
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