[map] cs_gentech_final

[map] cs_gentech_final

Re: [map] cs_gentech_final Posted by Druterium on Tue Nov 27th 2007 at 10:39pm
Druterium
1 post
Posted 2007-11-27 10:39pm
1 post 260 snarkmarks Registered: Mar 5th 2007 Location: United States
This is a a discussion topic for the map "cs_gentech_final" by Druterium which can be found here

Map description:

(I released this map several months ago, then kind of forgot about it. Now that I'm back doing mapping again, I've decided to post it on some sites to see how people like it...)

This is the final version of my map cs_gentech (originally called cs_atlas). I'm calling it 'final' because I'm trying to move on to other projects...

The map was made with lower-end computers in mind, so you won't find tons of props and fancy geometry, and there is no HDR support.

There are a total of 40 spawnpoints in the map, to help support servers with higher player counts. However, it seems to play best with around 16 players.

I also included a version of the map with no buyzones or hostages, suitable for GG or CSDM.

Enjoy!

Map screenshots:
Loading embedded content: Map #3026
Re: [map] cs_gentech_final Posted by Velferd on Mon Dec 3rd 2007 at 2:28pm
Velferd
4 posts
Posted 2007-12-03 2:28pm
Velferd
member
4 posts 10 snarkmarks Registered: Jan 28th 2005 Occupation: Student Location: Norway
Looking good. I like the lighting, and especially the first screen. The second one seems a bit empty, maybe, but like you said, not tons of props and stuff. Fine arcitechture and environment.