[map] de_lima_v2

[map] de_lima_v2

Re: [map] de_lima_v2 Posted by Schuzak on Sat Sep 3rd 2005 at 1:29am
Schuzak
1 post
Posted 2005-09-03 1:29am
Schuzak
member
1 post 10 snarkmarks Registered: Sep 2nd 2005 Location: Japan
This is a a discussion topic for the map "de_lima_v2" by Schuzak which can be found here

Map description:

In Decenber 1996, Japanese Ambassador's residence in Lima, Peru has been taken over by terrorists. de_lima was made by the motif in this incident.

Terrorists:
Blast one of two bombsites outside of the residence before all hostages are rescued by CTs.

Counter-Terrorists:
Protect bombsites or rescue all surviving hostages.

Map screenshots:
Loading embedded content: Map #2245
Re: [map] de_lima_v2 Posted by $loth on Sat Sep 3rd 2005 at 9:36am
$loth
2256 posts
Posted 2005-09-03 9:36am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Looks quite a nice piece of work there. I especially like the inside pics. On the outside I would have added a few more steet lamps and made the buildings a bit more 3-d.
Re: [map] de_lima_v2 Posted by Junkyard God on Sat Sep 3rd 2005 at 10:20am
Junkyard God
654 posts
Posted 2005-09-03 10:20am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
I was going to comment on the blockyness but i think it actualy fits pretty neat in this map :)
looks good, i like the first screenie alot :)
Re: [map] de_lima_v2 Posted by AlexW on Sat Sep 3rd 2005 at 2:29pm
AlexW
28 posts
Posted 2005-09-03 2:29pm
AlexW
member
28 posts 3 snarkmarks Registered: Apr 8th 2005 Location: United States
In the first screenshot - try making the windows inset into the building. Right now the buildings look a little bit too flat. And the texture seems low-quality, it's kind of blurry.

The floor texture in the second screenshot repeats a tad bit too much. You should up the scaling on it, or rotate it at a 45 degree angle or something - so you don't easily see the repetiveness.