Re: [map] de_knight
Posted by Paladin[NL] on
Thu Dec 22nd 2005 at 7:12am
157 posts
56 snarkmarks
Registered:
May 4th 2004
Occupation: Student/mapper
Location: Netherlands
The amount of textures you used (or not used) makes your map way to flat. Get some more different textures on some buildings I guess. The displacements also could use a final touch because they don't look all that natural
Re: [map] de_knight
Posted by Glenn on
Sat Jul 15th 2006 at 4:25pm
4 posts
30 snarkmarks
Registered:
May 5th 2006
He's right there werent used much different textures...and the rock/grass blend texture on the side of the map really doesnt fit in with the environment , but on the other side the structure of the map is really really good wich makes it one of the best custom maps ive ever played...