Re: [map] dm_backalley
Posted by rs6 on
Sat Jan 28th 2006 at 12:53am
Posted
2006-01-28 12:53am
rs6
member
640 posts
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Registered:
Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
Its decent. Try to not stuff the map with as many props as you did (I know, its hard with the selection that comes with HL2.)
Re: [map] dm_backalley
Posted by reaper47 on
Sat Jan 28th 2006 at 4:08pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
With all the little details like decals and props you accomplished the dirty backalley theme very well.
Before releasing the final version I recommend to wait for a playtest with some more people to see how cramped it becomes when people start throwing all the props in a corner. Maybe you can leave out 50% or more. Crates, melons ect. aren't as problematic because they will crush and disappear within the first 5 minutes anyway. Release a beta version and see how it plays.
One more thing: Add some yellow lights. This map needs some warm lighting. Don't place them everywhere. Safe them for spots that you want people to visit often. Players are magically attracted by warm lighting. Right now the map is to monochromatic.
Re: [map] dm_backalley
Posted by rjlonline on
Sat Jan 28th 2006 at 7:33pm
3 posts
10 snarkmarks
Registered:
Aug 3rd 2005
Location: United States
Thanks for the posts, ill try makeing some yellow lights thats a very good iedea. Yeah i know the maps cluttered but i need to take some new screenshots after i compile. Thanks!
Re: [map] dm_backalley
Posted by rjlonline on
Sat Jan 28th 2006 at 7:35pm
3 posts
10 snarkmarks
Registered:
Aug 3rd 2005
Location: United States
I Just added a new alley and a garage, ill add screenshots soon.