User profile

Tz0m

member
Registered:
Sun Dec 12th 2004
Last seen:
Wed Jul 2nd 2008
Location:
USA
Occupation:
Student
Steam profile:
SnowRad9000@aol.com
Logins:
1
Snarkmarks:
62
Forum posts:
15
Profile views:
439

Maps

0
Beta
I love Quake 3, and who doesn't? So I decided to completely re-make the level "Q3DM17 - The Longest Yard" from Q3 for HL2 DM. I had abandoned this project three years ago. I have a lot of free time right now so I dug up the map and decided to resurrect it. All textures will be the original content from Q3, as I want to preserve that game's look so-to-speak. The textures will all be normal mapped as well. I will also be converting the few models used in this level for HL2 as well. The current screenshots are very old; from when I first started the map. In a day or two they will be replaced with newer ones. As stated to the right, the latest this map will be done is by the end of August, 2008. Enjoy.

Note: Screenshots were taken w/ "mat_fullbright" set to 1 and no cubemaps.

Articles

Prop_Door_Rotating

in Half-Life 2 » Effects

How to create a rotating door using models.

Downloads

prop_door_rotating_example_map

in Half-Life 2 » Prefabs

This is an example map showing the finished product of my prop_door_rotating tutorial. Includes a bsp, vmf, and compile log.