User profile

Static88

member
Registered:
Fri Dec 31st 2004
Last seen:
Fri Jun 24th 2005
Location:
USA
Occupation:
USMC
Logins:
1
Snarkmarks:
52
Forum posts:
122
Profile views:
552

Profile

Amateur map maker. Been in Marine Corps for 9 years. Stationed at MCAS Miramar.

end of line...

Maps

0
This is a Citadel based map in City 8. The revolution against the Combine leads to a showdown in the "Monolith". I just updated some pics to show a few changes. Any and all feedback on this map is welcome. Special thanks goes out to ReNo for taking a look at my map. The outside area framerates went from 40 fps to about 90 fps thanks to him. Finally finished!!
0
Here are a few screenshots of my map. It's themed to be City 14 on the day of it's downfall. View the readme file for a more in depth storyline. I just finished adding another room in the subway, along with a small vent to crawl through. Also, there's a security camera in the subway as well. In addition, i've added a good sniper spot in one of the buildings, complete with a bathroom and throwable toilet. Keep a look out for dm_monolith which i'll be putting out this weekend. Enjoy.

Downloads

Combine Ball Spawner

in Half-Life 2 » Prefabs

This is a modification of the Combine Ball Spawner that Valve offers for the SDK. Unlike Valve's version, this modified prefab will allow the player to continuously pull the Combine Balls from the dispenser without it ever running out. The original Valve version would only allow the player to pull one or two Combine Balls before the dispenser would run out. In addition, this version won't allow the player to place the ball back into the dispenser over and over again, which (in Valves version) would cause an overflow of Combine Balls to spawn. Enjoy!