User profile

DvS

member
Registered:
Mon Jan 24th 2005
Last seen:
Tue Apr 19th 2005
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Maps

0
I've been working on this map for about a month now,
and although it doesn't seem like much compared to
some other quality maps, I'd like to think I've come a long way.

It was inspired by the deathmatch genre in it's
entirety although much of it comes from the quake family.

It is built 100% with displacements, and there is not a single
visible world brush in the entire level.

It features large asteroids on orbit around the map and smaller
ones are floating inside it waiting to be grabbed.

It's worth a mention that the small asteroids won't
respawn until they've all been thrown off the map.