User profile

KungFuSquirrel

member
Registered:
Wed Aug 22nd 2001
Website:
http://http://www.button-masher.net
Last seen:
Wed Jan 6th 2010
Location:
Austin TX
Occupation:
Game Design, LightBox Interactive
Steam profile:
andrew@hl-nightwatch.net
Logins:
1
Snarkmarks:
393
Forum posts:
751
Profile views:
5770

Profile

Maps

0
A few enhancements over the HLDM version, including a nighttime setting.
0
Released: November 2001
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Open-Source release of:

co_sepulcher
dm_flatshade
dm_horizon
dm_lemmings
dmc_fac16
ns_aelin
op4ctf_lastword
op4ctf_rep6
op4pow_terminal
rc_glare
tfc_tortuosity

Please give credit to those who created the additional textures and models, but you're free to use the rest with or without credit to me. I just want someone to get some use out of them since I sure won't. :)

Articles

Natural Selection - Electric Arcs

in Half-Life » Mods

Ever wondered how I made the pulsing electric arcs in Eclipse and Odin's Guard?

Texture alignment on curves

in Half-Life » Architecture

Vertex Manip and Align to View pointers included

Downloads

NS Storage Tube

in Half-Life » Prefabs

Created as a set piece for my incomplete map, ns_aelin. Released on request. Free for any use, credited or uncredited.