User profile

rhom

member
Registered:
Wed May 18th 2005
Last seen:
Fri Jun 15th 2012
Location:
USA
Occupation:
Need a Better One
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1
Snarkmarks:
61
Forum posts:
7
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453

Profile

All maps are avalable for download directly from me.
please e-mail me for more information
rhomcrow@yahoo.com
some you will find hosted on HL2DM servers if your lucky

e-mail me to request a bsp file, if i get frequent requests I will post a link for downloading.

Maps

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Beta
I played a map called killbox eariler this week, descided I needed my own version with my level of detail.

learned a couple new entities (not many)
and it was good practice, I noticed with the more practice it takes increasingly less time to do brushwork on a map.

tried to pay attention to texture alignment and how well they go together.

just needs some sound, small tweaks, and it'll be ready for release
but before I do, if anybody has any idea's they'd like to see this map utilized for let me know.

Has cannons like my "halls_of_chimera" map but they are rotated at a 45 degree angle to encourage some distance when shooting rather than simply straight up and down.

tried to resymbol the HL2 Combine vs Rebels Color theme.

2 spawnpoints, and a pretty much symetrical level...

still working on the gameflow though.
and theme issues.
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a large role play map,
locking rooms
cafe w/kitchen, bathroom office
3 apartments w/ kitchen, bathroom bedroom etc.
laundry mat
gun shop
admin area
furniture shop
generator room (cuts lights in map)
admin passages
small outdoor lake
secret doors

more than i could capture in screenshots
fun map tho, still a work in progress.
0
Beta
The Facility called the Intermediate Sanctions Facility is Modeled after a real Jail in Burnet, TX, USA from a fire escape plan and the memory of an friend who was stuck attending there.
Attempted Mirros with help from a tut on mirrors here, and a little trial & error!

Uses locking doors, all doors are func_door_rotating w/frames and made to spec's as per the blueprint. Sprites and Alarms and light switches

my best and most to scale ReCreation yet.

Kitchen
Cafiteria
Restrooms
PC lab
Lockdown rooms
Dorms
Control room
Offices
Conference Room
etc.

still a work in progress, geting it to better scale...
sucks when you finish a map just to have to lower the entire ceeling. good thing for grouping!

optimized for Deathmatch,
Unbalenced gameplay
used many phys and static props!