User profile

HoboSapiens

member
Registered:
Fri Oct 14th 2005
Website:
http://http://home.comcast.net/~pherenike6/index.html
Last seen:
Wed Jun 21st 2006
Location:
USA
Occupation:
C++/Java programmer
Logins:
1
Snarkmarks:
10
Forum posts:
1
Profile views:
217

Profile

Avid gamer since 1981.

Interests: level design, physics simulations, piano, drawing, politics.

Maps

0
Beta
I wanted a fast, old school -style DM map. I focused mainly on gameplay. Lemme know what you think (good, bad and ugly). Enjoy!

Beta 2 notes:
  • Increased the brightness of most lights by 50%
  • Removed collision detection from the underwater tunnels' entrances, so ducking is no longer necessary, but it still helps.
  • Simplified the way a few entities work, so the map size went down a bit.