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PackRat

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Registered:
Wed Feb 1st 2006
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Maps

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Authors: PackRat + Snillor
Number of Players: 6-16

We've had requests for an update to fix four main issues, so here it is...

--Turrets now face the wall when they spawn, so throwing them off the edge actually accomplishes something.
--Improved weapon balance (hopefully)
--Moved Rebel flag to balance the map better
--Some performance tweaks (not much as its hard to get much out of it because its all outdoors, but now it seems to stay above 33fps on my machine instead of the 20fps from before.)

edit: i totally forgot to mention the rebel flag
also, smaller screenshots
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NOTICE: THIS MAP IS NOW OBSOLETE
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BETA 2 AVAILABLE HERE: http://www.snarkpit.net/maps.php?map=2544

Authors: PackRat + Snillor
Number of Players: 6-16

I've had a few requests for ports of dm_tower_arena_v2, most of which were for hl2ctf. Thing is I don't play hl2ctf, and I don't know the gameplay at all, so I ended up enlisting some help.

Special thanks to Snillor, who handled majority of the porting work on this map. The item/entity placement, and most of the changes/additions to the layout of the map are thanks to him. I really only oversaw the process and cleaned up any problems.

Also, apparently the storm in dm_tower_arena_v2 lagged more than I thought... so I've optimised the storm in this ctf version slightly - should offer improved performance (neccessary because the map is bigger)

Screenshots: 1 2 3 4
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i never posted it on snarkpit, but some of you may remember dm_tower_arena from a loonng time ago...

i may have mentioned that it wasnt finished and i was gonna get around to completing it... har har har

well now, one year from its release (within like a week actually... wierd coincidence, i only just noticed) i present to you dm_tower_arena_v2.

I found it the other day when I was looking thru my old project archives for a scripted sequence i wanted to cannibalize for a more current project. As soon as I saw it I realised I was gonna have to finish it, even tho I don't play hl2dm that much anymore.

The one thing that bothered me the most about the original was the atmosphere... it looked cool but it was way too tranquil. As you can see I've remedied that. The map is now smack in the middle of a thunderstorm that sounds as pleasant as it looks.

Some gameplay changes too - a couple more platforms... some item rearrangements... and now the map actually has slams... the suspended rocket-whore platform is now see-thru and you can shoot thru it, so going up there for the rocket launcher is more risky.

As this is more of a closure release than anything else, I haven't playtested it much, but there shouldnt be any issues as the mods i made are simply from my todo list from the original version.

oh well... enjoy :-)

PS: frankly I don't think the screens do the atmosphere justice. (yes im more proud of the storm than the rest of the map)

EDIT:
hmm maybe im not doing this right... i thought i uploaded some screenshots but i dont see any... so here they are again:
Screen 1
Screen 2
Screen 3
Screen 4
Screen 5
Screen 6
Screen 7