User profile

lightcube

member
Registered:
Thu Mar 2nd 2006
Website:
http://www.shawnolson.net
Last seen:
Wed Jun 4th 2014
Location:
USA
Occupation:
Web Developer
Steam profile:
shawnolson
Logins:
1
Snarkmarks:
11
Forum posts:
5
Profile views:
154

Profile

I've been hooked on Counter-Strike (and its predecessors CSS/CSGO) since around 2000. I started playing around in 3D apps around that time and got into making levels for CS 1.6 around 2004 or so.

Eventually I built Wall Worm... which is my answer to the painful process of getting custom assets into Source. For most props, you can send your models and textures into Source from 3ds Max with the click of a button or two. You can also now send levels from Max to Source. I've been working on it since around Nov 2010.

I joined Snarkpit in 2006 but it took me until today (Dec 2012) to write a profile here :) I guess I was waiting for the Mayan apocolypse to see if it was worth my effort.

Shawn Olson
Developer of Wall Worm
http://dev.wallworm.com

Maps

0
de_sacrelige is already the most popular map I've made. It was featured on the front page of CS-Nation when released, as well as a few other prominent CS sites.

Like most of my maps, this has a lot of vertical gameplay along with horizontal (so you are looking up and down as much as left and right).

While there is only one actual bombsite, it is situated at the top of an ancient temple such that it can be planted on the roof or the floor right below.

While small, the layout is complex enough to give the Terrorists many routes to the bombsite.