User profile

pig Popper

member
Registered:
Mon Apr 23rd 2007
Website:
http://aworkingpig.org
Last seen:
Sat Dec 22nd 2012
Location:
UK
Occupation:
Pig Fancier
Steam profile:
pigpopper
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1
Snarkmarks:
957
Forum posts:
23
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232

Profile

Maps

3.5
This was my 1st map made for the hl2dmU comp,
I was kinda focusing on connectivity although I have tweaked it somewhat to be less open ended.
Balanced for TDM style play but works well as ffa too.

Check the last few pics for some special areas of interest in this map..

play it here >>3<< gHOST-Clan.Co.Uk >>3v3 dm_wardon<< 83.142.49.236:28016

http://wardon.aworkingpig.org

SPAWN POINTS:
info_player_deathmatch x16

DIMENSIONS:-
2327 x 2278

HEALTH / SUIT:-
item_healthCharger x 3 | item_suitcharger x 2 | item_battery x 8 | iitem_healthkit x 12* | item_healthvial x 6
item_suitcharger SUPER x 1*

WEAPONS:-
weapon_357 x 2| weapon_ar2 x2 | weapon_crossbow 2 | weapon_crowbar x1 | weapon_frag x5
weapon_pistal x1 | weapon_rpg x1 | weapon_shotgun x5 | weapon_slam x1 | weapon_smg1 x1
weapon_stunstick x1

AMMO:-
item_ammo_357_large x 3 | item_ammo_ar2 x2 | item_ammo_ar2_altfire x3 | item_ammo_ar2_large
item_ammo_crossbow x4 | item_ammo_pistol x2 | item_ammo_smg1 x2 | item_ammo_smg1_grenade x3
item_box_buckshot x3

PHYSICS:-
props_physics_multiplayer X 17

Pig Out!!

Special Thanks to 'es | Seed and 'es| Modern
0
Beta
Hey all, I finally found some time (and inspiration) to get back to mapping.

The idea around the map is roughly of a secert dessert base, that houses a restircted testing area and has suffered an outbreak/disaster.

The layout is designed for the small maps server, it basically consists of 9 squares and dividing walls seperaing the play area.
some areas are quite empty so if you got any ideas vent em here.

i have made a feature of having to go find weapons, as apposed to just walking over them, in here you will need to make some effort to get equiped.

Health packs are located in the central section that has a kill switch.... so you gotta be quick.

take a look below, i've added some more detail.
You can also try it out on my server (click my sig for details) or download it here..
If you notice any problems please lemme know.

Ta Pig Out!!

current server cycle is..........
dm_MiniBox_v1 (my map)
Beta_Map_December07_v5 (my map)
dm_HMP_b1a (my map)
dm_torque
dm_quadrangle (my map)
Beta_Map_December07_v5 (my map)
dm_inevitable_conflict
0
This is a modification of a map named prison_grav. The maps theme is still of a Prison but is now a two storey building with force fields controled via a central control tower.

The fields are central to the game play, in that when triggered All the lights turn red, an alarm sounds and they kill on contact.

This is a very dark map, maybe too dark, although i was trying to encourage movement around the map by how visable a player is.

I have released this version but am/will be working on a more detailed version once i have worked out a small fps problem when facing into the map. It is playable however and currently up on my 24/7 test server.

http://hmp.aworkingpig.org