User profile

pig Popper

member
Registered:
Mon Apr 23rd 2007
Website:
http://aworkingpig.org
Last seen:
Sat Dec 22nd 2012
Location:
UK
Occupation:
Pig Fancier
Steam profile:
pigpopper
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1
Snarkmarks:
957
Forum posts:
23
Profile views:
232

Profile

Maps

1
My first take on the classic killbox theme.

A small map 1024x1024 consisting of the classic walk way, ledge and lift layout but includes a second secret level accessed via a central lift, offering an alternative type of game play.

Having play tested the map, I also added a second rim to the upper level to give players camping on the upper level something to worry about.

http://minibox.aworkingpig.org
3.5
This was my 1st map made for the hl2dmU comp,
I was kinda focusing on connectivity although I have tweaked it somewhat to be less open ended.
Balanced for TDM style play but works well as ffa too.

Check the last few pics for some special areas of interest in this map..

play it here >>3<< gHOST-Clan.Co.Uk >>3v3 dm_wardon<< 83.142.49.236:28016

http://wardon.aworkingpig.org

SPAWN POINTS:
info_player_deathmatch x16

DIMENSIONS:-
2327 x 2278

HEALTH / SUIT:-
item_healthCharger x 3 | item_suitcharger x 2 | item_battery x 8 | iitem_healthkit x 12* | item_healthvial x 6
item_suitcharger SUPER x 1*

WEAPONS:-
weapon_357 x 2| weapon_ar2 x2 | weapon_crossbow 2 | weapon_crowbar x1 | weapon_frag x5
weapon_pistal x1 | weapon_rpg x1 | weapon_shotgun x5 | weapon_slam x1 | weapon_smg1 x1
weapon_stunstick x1

AMMO:-
item_ammo_357_large x 3 | item_ammo_ar2 x2 | item_ammo_ar2_altfire x3 | item_ammo_ar2_large
item_ammo_crossbow x4 | item_ammo_pistol x2 | item_ammo_smg1 x2 | item_ammo_smg1_grenade x3
item_box_buckshot x3

PHYSICS:-
props_physics_multiplayer X 17

Pig Out!!

Special Thanks to 'es | Seed and 'es| Modern
5
Thanks for all your help. :)

DOWNLOAD!!

Play Style:
Built with 3v3 in mind but shold work equally well as 1v1
The RPG is atop of a tube that constantly raises and lowers so you gotta spend some time planning when yuo're gonna access it, it also functionis as a lift (it is not a lift) to the 3 levels. When someone attempts to collect the RPG the seconds it takes allows an opposing player time to reach a vantage vai an alternative route, hopefully balancing the rpg's role during play.

Theme:
Set in what has been described as a lost colony, possibly harvesting some unknown resource

Weapons:
2x mags
3x xbow
3x shotty
2x ar2
plenty of grenades
3x orbs
3x smg nades

Health:
1 x super charger
2 x suit chargers
2 x health chargers
plenty of health kits and a few suit

Areas: The map is comprised of 3 main play areas
1. charger area
2. RPG (lift) area
3. Garden area (+ indoor botanical garden)
there is also a rather pivotal connecting setion that overlooks all 3 to some degree.

Special Thanks to;
Ripstar for sounds / logos and general great ideas
eX for extensive playtesting
boshed for being boshed shaped
shoobie for his critical eye
all the cats at gHOST for some killer tdm matches on this 1
and everyone at hl2dm-University.com, snarkpit.net, interlopers.net and fpsbanana.com.

Thanks a bunch peeps.