User profile

pig Popper

member
Registered:
Mon Apr 23rd 2007
Website:
http://aworkingpig.org
Last seen:
Sat Dec 22nd 2012
Location:
UK
Occupation:
Pig Fancier
Steam profile:
pigpopper
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957
Forum posts:
23
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232

Profile

Maps

0
This is a modification of a map named prison_grav. The maps theme is still of a Prison but is now a two storey building with force fields controled via a central control tower.

The fields are central to the game play, in that when triggered All the lights turn red, an alarm sounds and they kill on contact.

This is a very dark map, maybe too dark, although i was trying to encourage movement around the map by how visable a player is.

I have released this version but am/will be working on a more detailed version once i have worked out a small fps problem when facing into the map. It is playable however and currently up on my 24/7 test server.

http://hmp.aworkingpig.org
5
Thanks for all your help. :)

DOWNLOAD!!

Play Style:
Built with 3v3 in mind but shold work equally well as 1v1
The RPG is atop of a tube that constantly raises and lowers so you gotta spend some time planning when yuo're gonna access it, it also functionis as a lift (it is not a lift) to the 3 levels. When someone attempts to collect the RPG the seconds it takes allows an opposing player time to reach a vantage vai an alternative route, hopefully balancing the rpg's role during play.

Theme:
Set in what has been described as a lost colony, possibly harvesting some unknown resource

Weapons:
2x mags
3x xbow
3x shotty
2x ar2
plenty of grenades
3x orbs
3x smg nades

Health:
1 x super charger
2 x suit chargers
2 x health chargers
plenty of health kits and a few suit

Areas: The map is comprised of 3 main play areas
1. charger area
2. RPG (lift) area
3. Garden area (+ indoor botanical garden)
there is also a rather pivotal connecting setion that overlooks all 3 to some degree.

Special Thanks to;
Ripstar for sounds / logos and general great ideas
eX for extensive playtesting
boshed for being boshed shaped
shoobie for his critical eye
all the cats at gHOST for some killer tdm matches on this 1
and everyone at hl2dm-University.com, snarkpit.net, interlopers.net and fpsbanana.com.

Thanks a bunch peeps.
1
My first take on the classic killbox theme.

A small map 1024x1024 consisting of the classic walk way, ledge and lift layout but includes a second secret level accessed via a central lift, offering an alternative type of game play.

Having play tested the map, I also added a second rim to the upper level to give players camping on the upper level something to worry about.

http://minibox.aworkingpig.org