User profile

pig Popper

member
Registered:
Mon Apr 23rd 2007
Website:
http://aworkingpig.org
Last seen:
Sat Dec 22nd 2012
Location:
UK
Occupation:
Pig Fancier
Steam profile:
pigpopper
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1
Snarkmarks:
957
Forum posts:
23
Profile views:
232

Profile

Maps

3
This map was created as an entrant for hl2dm University mapping competition.
"small enough ofr 1v1, large enough for 4v4"
In this map I focused on fluidity, there is a degree of symmetry in this maps layout, although i hope not too obvious. Action takes place around a central area a rotating structure; to the sides corridors lead off on both to upper and lower levels whcih reconnect back onto the main play area..

http://servus.aworkingpig.org/
0
Beta
Hey all, I finally found some time (and inspiration) to get back to mapping.

The idea around the map is roughly of a secert dessert base, that houses a restircted testing area and has suffered an outbreak/disaster.

The layout is designed for the small maps server, it basically consists of 9 squares and dividing walls seperaing the play area.
some areas are quite empty so if you got any ideas vent em here.

i have made a feature of having to go find weapons, as apposed to just walking over them, in here you will need to make some effort to get equiped.

Health packs are located in the central section that has a kill switch.... so you gotta be quick.

take a look below, i've added some more detail.
You can also try it out on my server (click my sig for details) or download it here..
If you notice any problems please lemme know.

Ta Pig Out!!

current server cycle is..........
dm_MiniBox_v1 (my map)
Beta_Map_December07_v5 (my map)
dm_HMP_b1a (my map)
dm_torque
dm_quadrangle (my map)
Beta_Map_December07_v5 (my map)
dm_inevitable_conflict
5
Thanks for all your help. :)

DOWNLOAD!!

Play Style:
Built with 3v3 in mind but shold work equally well as 1v1
The RPG is atop of a tube that constantly raises and lowers so you gotta spend some time planning when yuo're gonna access it, it also functionis as a lift (it is not a lift) to the 3 levels. When someone attempts to collect the RPG the seconds it takes allows an opposing player time to reach a vantage vai an alternative route, hopefully balancing the rpg's role during play.

Theme:
Set in what has been described as a lost colony, possibly harvesting some unknown resource

Weapons:
2x mags
3x xbow
3x shotty
2x ar2
plenty of grenades
3x orbs
3x smg nades

Health:
1 x super charger
2 x suit chargers
2 x health chargers
plenty of health kits and a few suit

Areas: The map is comprised of 3 main play areas
1. charger area
2. RPG (lift) area
3. Garden area (+ indoor botanical garden)
there is also a rather pivotal connecting setion that overlooks all 3 to some degree.

Special Thanks to;
Ripstar for sounds / logos and general great ideas
eX for extensive playtesting
boshed for being boshed shaped
shoobie for his critical eye
all the cats at gHOST for some killer tdm matches on this 1
and everyone at hl2dm-University.com, snarkpit.net, interlopers.net and fpsbanana.com.

Thanks a bunch peeps.