User profile

G.Ballblue

member
Registered:
Sun May 16th 2004
Last seen:
Mon Jun 15th 2009
Location:
A secret Nuclear Bunker on Mars
Occupation:
Student
Steam profile:
gballblue@msn.com
Logins:
1
Snarkmarks:
211
Forum posts:
1511
Profile views:
2592

Profile

I started mapping around 2003, and have since slowly improving my skills with VHE. I'm currently not all that into source mapping at the moment.

I am currently a Junior in High School, and my current elective is a Java course. I currently have some experience with Visual Basic .NET. I am also 17.

Breaking the laws of mapping since 2003 and doing a damn fine job at it

Maps

0
The government thought Black Mesa was destroyed -- a nuclear explosion in the heart of the deceased military base caused catostrophic damage, but it wasn't enough. Years later, the survivors of the horrors and destruction of the resonance cascade rebuild what remains of Black Mesa.

Being an isolated base in New Mexico, Black Mesa slowly began to rebuild into smaller "partitioned" bases; all of which being privately owned. Black Mesa had become real estate -- any area that wasn't destroyed was snatched up and fought after by the surviving science, security, and even military factions. The strongest leader of these factions, the notorious "Mr. Breeden", quickly took control and stamped out any resistance. His sector of Black Mesa, due to its staggering size, resources, and fire power, became known as Momma Mesa -- the mother of all privately owned Black Mesa sectors.

You, the Sven Co-Op mercenary team, have been employed by Mr. Breeden himself -- to do his dirty work and contain any security breaches in the base. Who knows -- do a good enough job, and you might just see the light of day again.
0
After seriously wanting to create a defense styled map for Sven-Coop, and having all of my attempts fail miserably due to the lousy setup of the scripted_sequence entity, I came up with the idea of TFC style defense map for Sven. Players must attack and destroy Green, Red, and Gold's Generator, while defending their own and making sure it is not destroyed in the process.

3rd release.
0
This is my entry in the new 2006 competition. This room was originally part of the now dead map, "INTERNET" -- the map was abandoned due to engine limitation issues that I couldn't fix. The brush count was above 4k, the entity_brushes were almost at 400, and the clip_nodes were blasting through the roof. It's a pity, since if weren't for those factors, I would have finished it :(

This is what remains of INTERNET, and I ented to extend the bar area with a small library.

THE BAR AREA AND THE LIBRARY WILL BE ONE ROOM. YOU CANNOT LEAVE WHAT YOU SEE IN THE SCREENSHOTS.

2nd release, for the 2006 "One Room" Competition.